- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
- word q; //loop variable\r
-// word d; //direction\r
- //bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player\r
+ int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
+ int sheetsety; //NOT USED YET! player sprite sheet set on the image y
+ word d; //direction!! wwww\r
+ word q; //loop variable
+ word speed; //player speed!\r
+ bitmap_t data; //supposively the sprite sheet data\r
+ sword hp; //hitpoints of the player
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r