-/*\r
-=============================================================================\r
-\r
- LOCAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-static byte far ASCIINames[] = // Unshifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0\r
- 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1\r
- 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2\r
- 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far ShiftNames[] = // Shifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0\r
- 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1\r
- 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2\r
- 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far SpecialNames[] = // ASCII for 0xe0 prefixed codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2\r
- 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- };\r
-\r
-\r
-static boolean IN_Started;\r
-static boolean CapsLock;\r
-static ScanCode CurCode,LastCode;\r
-\r
-static Direction DirTable[] = // Quick lookup for total direction\r
- {\r
- //dir_NorthWest,\r
- dir_North,\r
- //dir_NorthEast,\r
- dir_West, dir_None, dir_East,\r
- //dir_SouthWest,\r
- dir_South//,dir_SouthEast\r
- };\r
-\r
-static void (*INL_KeyHook)(void);\r
-static void interrupt (*OldKeyVect)(void);\r
-\r
-static char *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
-\r
-// Function prototypes\r
-#define IN_KeyDown(code) (Keyboard[(code)])\r
-#define IN_ClearKey(code) {Keyboard[code] = false; if (code == LastScan) LastScan = sc_None;}\r
-\r
-// DEBUG - put names in prototypes
-/* Catacomb Armageddon Source Code
- * Copyright (C) 1993-2014 Flat Rock Software
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-//
-// ID Engine
-// ID_IN.c - Input Manager
-// v1.0d1w
-// By Jason Blochowiak
-// Open Watcom port by sparky4
-//
-
-//
-// This module handles dealing with the various input devices
-//
-// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
-// User Mgr (for command line parms)
-//
-// Globals:
-// LastScan - The keyboard scan code of the last key pressed
-// LastASCII - The ASCII value of the last key pressed
-// DEBUG - there are more globals
-//
-
-#include "src/lib/16_in.h"
-
-/*\r
-=============================================================================\r
-\r
- GLOBAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-// Global variables
- boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added\r
- ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added\r
- boolean Keyboard[NumCodes];\r
- boolean Paused;\r
- char LastASCII;\r
- ScanCode LastScan;\r
-\r
- //KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};\r
- JoystickDef JoyDefs[MaxJoys];\r
- ControlType Controls[MaxPlayers];\r
-\r
- dword MouseDownCount;
-
-// Internal routines
-void interrupt INL_KeyService(void);
-void Mouse(int x);
-//static void INL_GetMouseDelta(int *x,int *y);
-//static word INL_GetMouseButtons(void);
-void IN_GetJoyAbs(word joy,word *xp,word *yp);
-//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);
-//static word INL_GetJoyButtons(word joy);
-word IN_GetJoyButtonsDB(word joy);
-//static void INL_StartKbd(void);
-//static void INL_ShutKbd(void);
-//static boolean INL_StartMouse(void);
-//static void INL_ShutMouse(void);
-//static void INL_SetJoyScale(word joy);
-void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);
-//static boolean INL_StartJoy(word joy);
-//static void INL_ShutJoy(word joy);
-void IN_Startup(void);
-void IN_Default(boolean gotit,ControlType in);
-void IN_Shutdown(void);
-void IN_SetKeyHook(void (*hook)());
-void IN_ClearKeysDown(void);
-//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);
-void IN_ReadCursor(CursorInfo *info);
-void IN_ReadControl(int player,ControlInfo *info);
-void IN_SetControlType(int player,ControlType type);
-#if DEMO0
-boolean IN_StartDemoRecord(word bufsize);
-void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);
-void IN_StopDemo(void);
-void IN_FreeDemoBuffer(void);
-#endif
-byte *IN_GetScanName(ScanCode scan);
-ScanCode IN_WaitForKey(void);
-char IN_WaitForASCII(void);
-void IN_AckBack(void);
-void IN_Ack(void);
-boolean IN_IsUserInput(void);
-boolean IN_UserInput(dword delay,boolean clear);
-
-\r
-/*extern void IN_Startup(void),IN_Shutdown(void),\r
- IN_Default(boolean gotit,ControlType in),\r
- IN_SetKeyHook(void (*)()),\r
- IN_ClearKeysDown(void),\r
- IN_ReadCursor(CursorInfo *),\r
- IN_ReadControl(int,ControlInfo *),\r
- IN_SetControlType(int,ControlType),\r
- IN_GetJoyAbs(word joy,word *xp,word *yp),\r
- IN_SetupJoy(word joy,word minx,word maxx,\r
- word miny,word maxy),\r
- Mouse(int x),\r
-#ifdef DEMO0\r
- IN_StartDemoPlayback(byte __segment *buffer,word bufsize),\r
- IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
-#endif\r
- IN_Ack(void),IN_AckBack(void);\r
-extern boolean IN_UserInput(dword delay,boolean clear),\r
- IN_IsUserInput(void)\r
-#ifdef DEMO0\r
- , IN_StartDemoRecord(word bufsize)\r