void MM_SetLock(memptr *baseptr, boolean locked, global_game_variables_t *gvar);\r
void MM_SortMem(global_game_variables_t *gvar);\r
void MM_ShowMemory(global_game_variables_t *gvar);\r
void MM_SetLock(memptr *baseptr, boolean locked, global_game_variables_t *gvar);\r
void MM_SortMem(global_game_variables_t *gvar);\r
void MM_ShowMemory(global_game_variables_t *gvar);\r