-void MML_UseSpace(word segstart, dword seglength, global_game_variables_t *gvar);\r
-void MML_ClearBlock(global_game_variables_t *gvar);\r
-\r
-void MM_Startup(global_game_variables_t *gvar);\r
-void MM_Shutdown(global_game_variables_t *gvar);\r
-\r
-void MM_GetPtr(memptr *baseptr,dword size, global_game_variables_t *gvar);\r
-void MM_FreePtr(memptr *baseptr, global_game_variables_t *gvar);\r
-void MM_SetPurge(memptr *baseptr, int purge, global_game_variables_t *gvar);\r
-void MM_SetLock(memptr *baseptr, boolean locked, global_game_variables_t *gvar);\r
-void MM_SortMem(global_game_variables_t *gvar);\r
-void MM_ShowMemory(global_game_variables_t *gvar);\r
-void MM_DumpData(global_game_variables_t *gvar);\r
-dword MM_UnusedMemory(global_game_variables_t *gvar);\r
-dword MM_TotalFree(global_game_variables_t *gvar);\r
-void MM_Report_(global_game_variables_t *gvar);\r
-/*static */void MM_EMSerr(byte *stri, byte err);\r
-void MM_BombOnError(boolean bomb, global_game_variables_t *gvar);\r
+void MML_UseSpace (unsigned segstart, unsigned seglength, global_game_variables_t *gvar);\r
+void MML_ClearBlock (global_game_variables_t *gvar);\r
+\r
+void MM_Reset (global_game_variables_t *gvar);\r
+void MM_Startup (global_game_variables_t *gvar);\r
+void MM_Shutdown (global_game_variables_t *gvar);\r
+\r
+void MM_GetPtr (memptr *baseptr,dword size, global_game_variables_t *gvar);\r
+void MM_FreePtr (memptr *baseptr, global_game_variables_t *gvar);\r
+void MM_SetPurge (memptr *baseptr, int purge, global_game_variables_t *gvar);\r
+void MM_SetLock (memptr *baseptr, boolean locked, global_game_variables_t *gvar);\r
+void MM_SortMem (global_game_variables_t *gvar);\r
+void MM_ShowMemory (global_game_variables_t *gvar);\r
+//void MM_ShowMemoryDetail (unsigned x, unsigned y, unsigned w, unsigned q, sdword end, mmshowmemoryinfo_t *scaninfo, global_game_variables_t *gvar);\r
+void MM_DumpData (global_game_variables_t *gvar);\r
+dword MM_UnusedMemory (global_game_variables_t *gvar);\r
+dword MM_TotalFree (global_game_variables_t *gvar);\r
+void MM_Report_ (global_game_variables_t *gvar);\r
+/*static */void MM_EMSerr (byte *stri, byte err);\r
+void MM_BombOnError (boolean bomb, global_game_variables_t *gvar);\r