+void SD_Initimf(global_game_variables_t *gvar);\r
+void SD_imf_reset_music(global_game_variables_t *gvar);\r
+void SD_StartupTimer(global_game_variables_t *gvar),\r
+ SD_ShutdownTimer();\r
+void SD_imf_free_music(global_game_variables_t *gvar);\r
+int SD_imf_load_music(const char *path, global_game_variables_t *gvar);\r
+void interrupt SD_irq0(void);\r
+void SD_imf_tick(global_game_variables_t *gvar);\r
+void SD_adlib_shut_up();\r
+\r