+void walktypeinfo(player_t *player, word pn)\r
+{\r
+ switch(player[pn].walktype)\r
+ {\r
+ case 0: //bump\r
+ sprintf(global_temp_status_text, "%s", "b");\r
+ break;\r
+ case 1: //walk no scroll\r
+ sprintf(global_temp_status_text, "%s", "w");\r
+ break;\r
+ case 2: //scrolling walk\r
+ sprintf(global_temp_status_text, "%s", "s");\r
+ break;\r
+ }\r
+}\r
+\r