-void walktypeinfo(player_t *player, word pn)\r
-{\r
- switch(player[pn].walktype)\r
- {\r
- case 0: //bump\r
- sprintf(global_temp_status_text, "%s", "b");\r
- break;\r
- case 1: //walk no scroll\r
- sprintf(global_temp_status_text, "%s", "w");\r
- break;\r
- case 2: //scrolling walk\r
- sprintf(global_temp_status_text, "%s", "s");\r
- break;\r
- }\r
-}\r
-\r