+ byte _seg *tinf;//?? where in the id engine is this used and what is it? --sparky4\r
+ unsigned _seg *mapsegs[MAPPLANES];\r
+ void _seg *grsegs[NUMCHUNKS];\r
+ byte far grneeded[NUMCHUNKS];\r
+ word _seg *audiosegs[NUMSNDCHUNKS];//long\r
+\r
+ word _seg *grstarts; // array of offsets in egagraph, -1 for sparse//long\r
+ word _seg *audiostarts; // array of offsets in audio / audiot//long\r
+\r
+#ifdef GRHEADERLINKED\r
+ huffnode *grhuffman;\r
+#else\r
+ huffnode grhuffman[255];\r
+#endif\r
+\r
+#ifdef AUDIOHEADERLINKED\r
+ huffnode *audiohuffman;\r
+#else\r
+ huffnode audiohuffman[255];\r
+#endif\r
+\r
+ long chunkcomplen,chunkexplen;\r
+\r
+ sd_t sd;\r