-//===========================================================================//\r
-\r
-//TODO: 16_mm and 16_ca must handle this\r
-typedef struct {\r
- bitmap_t far *pcximg; //I will probibaly use this --sparky4\r
- //planar_buf_t far *pbdata; //old\r
- word tileHeight, tileWidth; //defined by mapfile\r
- unsigned int rows, cols;\r
- byte imgname[8]; //image file of tileset (set to 8 because DOS ^^;)\r
-} tiles_t; //seems to be the tileset properties\r
-\r
-//TODO: 16_mm and 16_ca must handle this\r
-//TODO: add variables from 16_ca\r
-//#define __NEWMAPTILEDATAVARS__\r
-#define MAPLAYERS 4\r
-#ifdef __NEWMAPTILEDATAVARS__\r
-#define MAPTILESPTR layertile[0]\r
-#define MAPTILESPTK layertile[k]\r
-#define MAPDATAPTR layerdata[0]\r
-#define MAPDATAPTK layerdata[k]\r
-#else\r
-#define MAPTILESPTR tiles//layertile[0]\r
-#define MAPTILESPTK tiles//layertile[k]\r
-#define MAPDATAPTR data//layerdata[0]\r
-#define MAPDATAPTK data//layerdata[k]\r
-#endif\r
-typedef struct {\r
- //long planestart[3];\r
- //unsigned planelength[3];\r
- byte *data; //TODO: 16_mm and 16_ca must handle this\r
- byte far *layerdata[MAPLAYERS]; // mapdata for multilayer (map index values for rendering which image on the tile)\r
-#ifndef __NEWMAPTILEDATAVARS__\r
- tiles_t *tiles; //TODO: 16_mm and 16_ca must handle this\r
-#else\r
- tiles_t far *layertile[MAPLAYERS]; // tilesets for layers (currently ony 4 can be loaded wwww)\r
-#endif\r
- int width, height; //this has to be signed!\r
- byte name[16];\r
-} map_t;\r
-\r
-//===================================//\r
-\r
-typedef struct{\r
- word tw; /* screen width in tiles */\r
- word th; /* screen height in tiles */\r
- word tilesw; /* virtual screen width in tiles */\r
- word tilesh; /* virtual screen height in tiles */\r
- sword tilemidposscreenx; /* middle tile x position */ /* needed for scroll system to work accordingly */\r
- sword tilemidposscreeny; /* middle tile y position */ /* needed for scroll system to work accordingly */\r
- sword tileplayerposscreenx; /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
- sword tileplayerposscreeny; /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
-} pagetileinfo_t;\r
-\r
-typedef struct {\r
- nibble/*word*/ id; /* the Identification number of the page~ For layering~ */\r
- byte far* data; /* the data for the page */\r
- pagetileinfo_t ti;\r
- word dx; /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */\r
- word dy; /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */\r
- word sw; /* screen width */ /* resolution */\r
- word sh; /* screen heigth */ /* resolution */\r
- word width; /* virtual width of the page */\r
- word height; /* virtual height of the page */\r
- word stridew; /* width/4 */ /* VGA */\r
- word pagesize; /* page size */\r
- word pi; /* increment page by this much to preserve location */\r
- int tlx,tly;\r
-//newer vars\r
-//TODO: find where they are used\r
- sword delta; // How much should we shift the page for smooth scrolling\r
-} page_t;\r
-\r