}\r
}\r
\r
void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar)\r
{\r
VLL_LoadPalFilewithoffset(filename, palette,\r
}\r
}\r
\r
void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar)\r
{\r
VLL_LoadPalFilewithoffset(filename, palette,\r