-void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar)\r
-{\r
- VL_LoadPalFilewithoffset(filename, palette, 9, gvar);\r
-// VL_LoadPalFileCore(palette);\r
-}\r
-\r
-void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar)\r
-{\r
- VL_LoadPalFilewithoffset("data/16.pal", palette, 0, gvar);\r
-}\r
-\r
-void VL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar)\r
+void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar)\r