-void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv);\r
-void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
-byte vgaGetMode();\r
+void VL_Startup (global_game_variables_t *gvar),\r
+ VL_Shutdown (global_game_variables_t *gvar),\r
+ VL_SetVGAPlaneMode (global_game_variables_t *gvar),\r
+ VL_ClearVideo (byte color),\r
+ VL_DePlaneVGA (),\r
+ VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv),\r
+ modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
+void VL_vgaSetMode(byte mode);\r
+byte VL_vgaGetMode(void);\r