-void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp);\r
-void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset);\r
-//void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z);\r
+void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp, global_game_variables_t *gv);\r
+void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, word *apal, global_game_variables_t *gv);\r