+#else\r
+ enti->spri.spritesheet.vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+#endif\r
+ }\r
+#ifndef VRS_USECAMMPM\r
+ enti->spri.spritesheet.vrl_line_offsets = vrl_line_offsets;\r
+#endif\r
+// printf("VRS_OpenVRS\n");\r
+// printf(" vrl_size=%lu\n\n",vrl_size);\r
+}\r
+\r
+#if 0\r
+//\r
+void VRS_ReadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRL(filename, enti, 1, gvar); }\r
+void VRS_LoadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRL(filename, enti, 0, gvar); }\r
+void VRS_OpenVRL(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
+{\r
+#ifndef VRL_USECAMMPM\r
+ vrl1_vgax_offset_t *line_offsets;\r
+#endif\r
+// uint32_t far *vrl_headers_offsets;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+\r
+ switch(rlsw)\r
+ {\r
+ case 1:\r
+ CA_ReadFile(filename, &enti->spri.spritesheet.spribuff, gvar);\r
+ break;\r
+ case 0:\r
+ CA_LoadFile(filename, &enti->spri.spritesheet.spribuff, gvar);\r
+ break;\r