void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar);\r
void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar);\r