+/*static void\r
+initMap(map_t *map, int maps) {\r
+ // just a place holder to fill out an alternating pattern\r
+ int x, y;\r
+ int i;\r
+ int tile = 1;\r
+ //if(!isEMS() || !checkEMS())\r
+ map->tiles = malloc(sizeof(tiles_t));\r
+ //else\r
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
+\r
+ // create the tile set\r
+ //if(!isEMS() || !checkEMS())\r
+ map->tiles->data = malloc(sizeof(bitmap_t));\r
+ //else\r
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
+ map->tiles->data->width = (16*2);\r
+ map->tiles->data->height= 16;\r
+ //if(!isEMS() || !checkEMS())\r
+ map->tiles->data->data = malloc((16*2)*16);\r
+ //else\r
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
+ map->tiles->tileHeight = 16;\r
+ map->tiles->tileWidth =16;\r
+ map->tiles->rows = 1;\r
+ map->tiles->cols = 2;\r
+\r
+ //i=0;\r
+ //for(y=0; y<TILEWH; y++) {\r
+ //for(x=0; x<(TILEWH*2); x++) {\r
+ // if(x<TILEWH)\r
+ // map->tiles->data->data[i] = 28;//0x24;\r
+ // else\r
+ // map->tiles->data->data[i] = 0;//0x34;\r
+ // i++;\r
+ //}\r
+ //}\r
+\r
+ i=0;\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+ map->data[i] = tile;\r
+ tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+ tile = tile ? 0 : 1;\r
+ }\r
+}*/
+