+void\r
+DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)\r
+{\r
+ int plane;\r
+ int px, py, i;\r
+ byte *buff;\r
+\r
+ px=x;\r
+ py=y;\r
+ buff = _fmalloc(p->pwidth+1);\r
+ // TODO Make this fast. It's SLOOOOOOW\r
+// for(plane=0; plane < 4; plane++) {\r
+// i=0;\r
+// modexSelectPlane(PLANE(plane+x));\r
+// for(px = plane; px < p->width; px+=4) {\r
+// offset=px;\r
+// for(py=0; py<p->height/2; py++) {\r
+// //SELECT_ALL_PLANES();\r
+// if(!sprite || p->plane[offset])\r
+// page->data = &(p->plane[offset][i++]);\r
+// offset+=p->width;\r
+// offset++;\r
+// }\r
+// }\r
+// }\r
+ for(plane=0; plane < 4; plane++) {\r
+ i=0;\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(; y < p->height-1; y++) {\r
+ //for(px=0; px < p->width; px++) {\r
+ //printf("%02X ", (int) p->plane[plane][i++]);\r
+ _fstrncpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+// printf("buff %u==%s\n", y, *buff);\r
+ _fstrncpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+ //}\r
+ }\r
+ //getch();\r
+ x=px;\r
+ y=py;\r
+ }\r
+ _ffree(buff);\r
+}\r