+modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset)\r
+{\r
+ byte *p = bmp->palette;\r
+ word w=0;\r
+ word q=0;\r
+ word qq=0;\r
+ static word a[PAL_SIZE]; //palette array of change values!\r
+ word z=0, aq=0, aa=0, pp=0;\r
+\r
+ modexWaitBorder();\r
+ if((*i)==0)\r
+ {\r
+ memset(a, -1, sizeof(a));\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ }\r
+ else if(qp==0)\r
+ {\r
+ q=(*i);\r
+ }\r
+ else\r
+ {\r
+ q=(*i);\r
+ qq=(*i)/3;\r
+// printf("q: %02d\n", (q));\r
+// printf("qq: %02d\n", (qq));\r
+ //printf(" (*i)-q=%02d\n", (*i)-q);\r
+ outp(PAL_WRITE_REG, qq); /* start at the beginning of palette */\r
+ }\r
+ if((*i)<PAL_SIZE/2 && w==0)\r
+ {\r
+ for(; (*i)<PAL_SIZE/2; (*i)++)\r
+ {\r
+ //if(i%3==0 && (p[i+5]==p[i+4] && p[i+4]==p[i+3] && p[i+3]==p[i+2] && p[i+2]==p[i+1] && p[i+1]==p[i] && p[i+5]==p[i]))\r
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+ if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+ {\r
+ w++;\r
+ break;\r
+ }\r
+ else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+ {\r
+ //printf("qp=%d\n", qp);\r
+ //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+ printf(" %d's color=%d\n", (*i), (a[qp])-(bmp->offset*3)+qp);\r
+ //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+ if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+ }\r
+ else\r
+ {\r
+ if(bmp->offset==0 && (*i)<3 && q==0) outp(PAL_DATA_REG, 0);\r
+ else\r
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+ else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+ printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+ }\r
+ }\r
+ //if(qp>0) printf("qp=%d\n", qp);\r
+ //if(qp>0) printf(" (*i)=%d\n", (*i)/3);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ if((*i)>=PAL_SIZE/2 && w==0)\r
+ {\r
+ for(; (*i)<PAL_SIZE; (*i)++)\r
+ {\r
+//____ if((qp>0)&&((*i)-q)%3==0 && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5])) outp(PAL_DATA_REG, p[(*i)-q]); else\r
+ if(((((*i)-q)%3==0)) && (p[((*i)-q)]==p[((*i)-q)+3] && p[((*i)-q)+1]==p[((*i)-q)+4] && p[((*i)-q)+2]==p[((*i)-q)+5]))\r
+ {\r
+ w++;\r
+ break;\r
+ }\r
+ else if(qp>0 && (*i)>=(qp) && (*i)<((qp)+3))\r
+ {\r
+ //printf("qp=%d\n", qp);\r
+ //printf(" (*i)=%d a[%d]=%d\n", (*i), qp, a[qp]);\r
+ printf(" %d's color=%d\n", (*i), (a[qp]-(bmp->offset*3)+qp));\r
+ //outp(PAL_DATA_REG, p[((a[qp])-(bmp->offset*3)+qp)]);// fix this shit!\r
+ if((*i)+1==(qp)+3){ w++; /*(*i)++;*/ break; }\r
+ }\r
+ else\r
+ {\r
+ if(qp==0) outp(PAL_DATA_REG, p[(*i)-q]);\r
+ else{ //outp(PAL_DATA_REG, p[((*i)-(bmp->offset*3)+qp)]);\r
+ printf("p[]=%d qp=%d p[]-qp=%d\n", ((*i)-(bmp->offset*3)), qp, ((*i)-(bmp->offset*3))+qp); }\r
+ }\r
+ }\r
+ //printf(" (*i)=%d\n", (*i)/3);\r
+ }\r
+\r
+printf("\nqqqqqqqq\n\n");\r
+\r
+ //palette checker~\r
+ if(q>0 && qp==0)\r
+ {\r
+ long lq;\r
+ long bufSize = (bmp->width * bmp->height);\r
+ pp = q;\r
+ //printf("1(*i)=%02d\n", (*i)/3);\r
+ //printf("1z=%02d\n", z/3);\r
+ chkcolor(bmp, &q, &a, &aa, &z, i);\r
+ //printf("2(*i)=%02d\n", (*i)/3);\r
+ //printf("2z=%02d\n", z/3);\r
+ aq=0;\r
+aqpee:\r
+ while(aq<=aa)\r
+ {\r
+// printf("a[%02d]=(%d)\n", aq, a[aq]);\r
+ if(a[aq]==-1) aq++;\r
+ else { aqoffset++; break; }\r
+ }\r
+//update the image data here!\r
+ for(lq=0; lq<bufSize; lq++)\r
+ {\r
+ /*\r
+ note to self\r
+ use a[qp] instead of bmp->offset for this spot!\r
+ NO! wwww\r
+ */\r
+\r
+ /*\r
+ Facking bloody point the values of the changed palette to correct values.... major confusion! wwww\r
+ */\r
+\r
+ //(offset/bmp->offset)*bmp->offset\r
+\r
+\r
+ //printf("%02d ",bmp->data[lq]+bmp->offset);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ //printf("%02d_", bmp->data[lq]+bmp->offset);\r
+ /*if(bmp->data[lq]+bmp->offset==aq)\r
+ {\r
+ //printf("%02d", bmp->data[lq]);\r
+ //printf("\n%02d\n", bmp->offset);\r
+ printf("aq=%02d ", aq);\r
+ printf("a[aq]=%02d ", a[aq]);\r
+ printf("a[aq]+aqpp=%02d ", a[aq]+aqpp);\r
+ printf("a[aq]-aqpp=%02d\n", a[aq]-aqpp);\r
+ //bmp->data[lq]=((bmp->data[lq]+bmp->offset)-a[aq]);\r
+//++++ bmp->data[lq]=a[aq]-aqpp;\r
+// printf("_%d ", bmp->data[lq]);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ }\r
+ else if(bmp->data[lq]+bmp->offset < ((*i)/3)-aqpp)\r
+ {\r
+ if(bmp->data[lq]+bmp->offset >= aq)\r
+ {\r
+ bmp->data[lq]=(bmp->data[lq]+bmp->offset)-aqpp;//-((z-(*i))/3);\r
+ //printf("_%d ", bmp->data[lq]+bmp->offset)-aqpp-((z-(*i))/3);\r
+ }\r
+ else bmp->data[lq]+=(bmp->offset-aqpp);\r
+ }*/\r
+\r
+ //printf("%02d`", bmp->data[lq]);\r
+ //if(lq > 0 && lq%bmp->width==0) printf("\n");\r
+ }\r
+\r
+//printf(" aq=%02d\n", aq);\r
+//printf(" aa=%02d\n", aa);\r
+\r
+ //update the palette~\r
+ modexPalUpdate(bmp, &pp, aq, aqoffset);\r
+ (*i)=pp;\r
+\r
+ if(aq<aa){ pp=q; aq++; goto aqpee; }\r
+ }\r
+}\r
+\r
+void\r
+modexPalUpdate1(byte *p)\r
+{\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++)\r
+ {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(; i<PAL_SIZE; i++)\r
+ {\r
+ outp(PAL_DATA_REG, p[(i)]);\r
+ }\r
+}\r
+\r
+void\r
+modexPalUpdate0(byte *p)\r
+{\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++)\r
+ {\r
+ outp(PAL_DATA_REG, rand());\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(; i<PAL_SIZE; i++)\r
+ {\r
+ outp(PAL_DATA_REG, rand());\r
+ }\r
+}\r
+\r
+void\r
+modexPalOverscan(byte *p, word col)\r
+{\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ outp(PAL_DATA_REG, col);\r
+}\r
+\r
+//color checker~\r
+//i want to make another vesion that checks the palette when the palette is being appened~\r
+void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
+{\r
+ byte *pal;\r
+ word zz=0;\r
+ pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ //printf("q: %02d\n", (*q));\r
+ printf("chkcolor start~\n");\r
+ printf("1 (*z): %d\n", (*z)/3);\r
+ printf("1 (*i): %d\n", (*i)/3);\r
+// printf("1 offset of color in palette (*q): %d\n", (*q)/3);\r
+ printf("wwwwwwwwwwwwwwww\n");\r
+ //check palette for dups\r
+ for(; (*z)<PAL_SIZE; (*z)+=3)\r
+ {\r
+ //printf("\n z: %d\n", (*z));\r
+ //printf(" q: %d\n", (*q));\r
+ //printf(" z+q: %d\n\n", ((*z)+(*q)));\r
+ //if((*z)%3==0)\r
+ //{\r
+//---- if(pal[(*z)]==pal[(*z)+3] && pal[(*z)+1]==pal[(*z)+4] && pal[(*z)+2]==pal[(*z)+5])\r
+ if((*z)==(*i))\r
+ {\r
+// printf("\n%d [%02d][%02d][%02d]\n", (*z), pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+// printf("%d [%02d][%02d][%02d]\n\n", (*z)+3, pal[(*z)+3], pal[(*z)+4], pal[(*z)+5]);\r
+//0000 (*z)-=3;\r
+ break;\r
+ }\r
+ else for(zz=0; zz<(*q); zz+=3)\r
+ {\r
+ //printf("zz: %02d\n", zz/3);\r
+ if(zz%3==0)\r
+ {\r
+ if(pal[((*z)+(*q))]==pal[((*z)+(*q))+3] && pal[((*z)+(*q))+1]==pal[((*z)+(*q))+4] && pal[((*z)+(*q))+2]==pal[((*z)+(*q))+5]) //break if duplicate colors found in palette because it have reached the end of the current data of the palette\r
+ {\r
+// (*z)-=3;\r
+// (*i)-=3;\r
+// printf("\nzq1:%d[%02d][%02d][%02d]\n", (zz+q), pal[(zz+q)], pal[(zz+q)+1], pal[(zz+q)+2]);\r
+// printf("zq2:%d[%02d][%02d][%02d]\n\n", (zz+q)+3, pal[(zz+q)+3], pal[(zz+q)+4], pal[(zz+q)+5]);\r
+ break;\r
+ }\r
+ else if(pal[zz]==pal[((*z)+(*q))] && pal[zz+1]==pal[((*z)+(*q))+1] && pal[zz+2]==pal[((*z)+(*q))+2])\r
+ {\r
+// printf("\n\nwwwwwwwwwwwwwwww\n");\r
+// printf(" zq: %d [%02d][%02d][%02d] value that is needing to be changed~\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+// printf(" zz: %d [%02d][%02d][%02d] value that the previous value is going to change to~\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+// //printf(" zv: %d [%02d][%02d][%02d] wwww\n", (zz-z+q)/3, pal[(zz-z+q)], pal[(zz-z+q)+1], pal[(zz-z+q)+2]);\r
+// printf(" z : %d [%02d][%02d][%02d] offset value~\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+//++++ (*i)--;\r
+// (*z)--;\r
+ //expand dong here\r
+/*\r
+planned features that i plan to implement~\r
+image that has values on the pallete list!\r
+wwww\r
+no... wait.... no wwww\r
+*/\r
+ //for(zzii=0; zzii<3; zzii++)\r
+ //{\r
+ //printf("z+q: %d\n\n", ((*z)+(*q)));\r
+ a[(((*z)+(*q)))]=zz;\r
+ //}\r
+ (*aa)=(((*z)+(*q)));\r
+ printf("!! a[%02d]: %d\n", (((*z)+(*q))/3), zz/3);\r
+// printf("\n aa: %d\n\n", (*aa));\r
+// printf(" a[%02d]=(%02d) offset array i think the palette should be updated again~\n", ((*z)+(*q))/3, a[((*z)+(*q))/3]);\r
+// printf("wwwwwwwwwwwwwwww\n\n");\r
+ }\r
+ /*else\r
+ {\r
+ printf("================\n");\r
+ printf("zq: %d [%02d][%02d][%02d]\n", ((*z)+(*q))/3, pal[((*z)+(*q))], pal[((*z)+(*q))+1], pal[((*z)+(*q))+2]);\r
+ printf("zz: %d [%02d][%02d][%02d]\n", (zz)/3, pal[zz], pal[zz+1], pal[zz+2]);\r
+ printf("z : %d [%02d][%02d][%02d]\n", (*z)/3, pal[(*z)], pal[(*z)+1], pal[(*z)+2]);\r
+ printf("================\n");\r
+ }*/\r
+ //printf("[%d]", (zz+q));\r
+ }\r
+ }\r
+ }\r
+ printf("wwwwwwwwwwwwwwww\n");\r
+ printf("2 (*z): %d\n", (*z)/3);\r
+ printf("2 (*i): %d\n", (*i)/3);\r
+// printf("2 offset of color in palette (*q): %d\n", (*q)/3);\r
+ printf("chkcolor end~\n");\r
+ free(pal);\r
+}\r
+\r
+void modexputPixel(page_t *page, int x, int y, byte color)\r
+{\r
+ word pageOff = (word) page->data;\r
+ /* Each address accesses four neighboring pixels, so set\r
+ Write Plane Enable according to which pixel we want\r
+ to modify. The plane is determined by the two least\r
+ significant bits of the x-coordinate: */\r
+ modexSelectPlane(PLANE(x));\r
+ //outp(SC_INDEX, 0x02);\r
+ //outp(SC_DATA, 0x01 << (x & 3));\r
+\r
+ /* The offset of the pixel into the video segment is\r
+ offset = (width * y + x) / 4, and write the given\r
+ color to the plane we selected above. Heed the active\r
+ page start selection. */\r
+ VGA[(unsigned)((page->width/4) * y) + (x / 4) + pageOff] = color;\r
+\r