void DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, boolean sprite);
void oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite);
//void CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite);
void DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, boolean sprite);
void oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite);
//void CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite);