-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
+// animatePlayer(map_view_t *src, map_view_t *dest, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
+// animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
+// animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+// animatePlayer(map_view_t *src, map_view_t *dest, player_t *player, word playnum, sword scrolloffsetswitch, int ls, bitmap_t *bmp)
+void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)