#define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data);
#define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
#endif
#define FRAME3 modexDrawSpriteRegion(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data);
#define FRAME4 modexDrawSpriteRegion(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
#endif