-// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);