-#define FRAME1 PBUFFUN(pip[1].page, x, y, 48, dire, 24, 32, &player[playnum].data);
-#define FRAME2 PBUFFUN(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
-#define FRAME3 PBUFFUN(pip[1].page, x, y, 0, dire, 24, 32, &player[playnum].data);
-#define FRAME4 PBUFFUN(pip[1].page, x, y, 24, dire, 24, 32, &player[playnum].data);
+#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);