+/*\r
+ * modex mv setup\r
+*/\r
+void modexMVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
+{\r
+ nibble i;\r
+ // 1st page\r
+ pip[0].page = &gv->video.page[0];\r
+ pip[0].map = map;\r
+ pip[0].video = &gv->video;\r
+ pip[0].pan = pan;\r
+ modexMVInit(pip, 1, 1);\r
+\r
+ for(i=1;i<gv->video.num_of_pages;i++)\r
+ {\r
+ pip[i].page = &gv->video.page[i];\r
+ pip[i].map = pip[0].map;\r
+ pip[i].video = pip[0].video;\r
+ pip[i].pan = pip[0].pan;\r
+ //pip[i].tx = 1;\r
+ //pip[i].ty = 1;\r
+ }\r
+}\r
+\r
+void modexMVInit(map_view_t *mv, int tx, int ty)\r
+{\r
+ //mv[0].tx = tx;\r
+ //mv[0].ty = ty;\r
+ mv[0].tx = mv[1].tx = tx;\r
+ mv[0].ty = mv[1].ty = ty;\r
+}\r
+\r