void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid)\r
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid)\r