+void ZC_mapScroll(map_view_t *mv, player_t *player, word pn);\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw);\r
+sword chkmap(map_t *map, word q);\r
+void mapGoTo(map_view_t *mv, int tx, int ty);\r
+void ZC_mapinitMV(map_view_t *mv, int tx, int ty);\r
+void ZC_mapredraw(map_view_t *mv, int tx, int ty);\r
+void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
+void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player);\r
+void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player);\r
+void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);\r
+void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
+inline void near ScrollRight(map_view_t *mv, player_t *pl, word id, word plid)\r