-void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
-void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
-void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
-void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
+void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+sword chkmap(map_t *map, word q);