+ word pn;\r
+} pan_t;\r
+\r
+typedef struct\r
+{\r
+ char old_mode; //old video mode before game!\r
+ page_t page[MAXPAGE]; //pointer to root page[0]\r
+ word vmem_remain; //remaining video memory\r
+ byte num_of_pages; //number of actual pages\r
+ boolean __near p; //render page number\r
+ boolean __near r; //page flip if true\r
+ word pr[MAXPAGE][4]; //render sections of pages\r
+ word startclk; float clk, tickclk; //timer\r