\r
vgmFile->dataLen = vgmBaseHdr.lngEOFOffset + 0x04;\r
//vgmFile->data = (UINT8*)malloc(vgmFile->dataLen);\r
\r
vgmFile->dataLen = vgmBaseHdr.lngEOFOffset + 0x04;\r
//vgmFile->data = (UINT8*)malloc(vgmFile->dataLen);\r
void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar)\r
{\r
//if(vgmFile->data){ free(vgmFile->data); vgmFile->data = NULL; }\r
void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar)\r
{\r
//if(vgmFile->data){ free(vgmFile->data); vgmFile->data = NULL; }\r