- bitmap_t bmp;
- planar_buf_t *p;\r
- int i;\r
- page_t page;\r
- word start;
- int plane;\r
- float t1, t2;\r
-\r
- page=modexDefaultPage();\r
-\r
- bmp = bitmapLoadPcx("data/koishi~~.pcx");
- p = planar_buf_from_bitmap(&bmp);\r
- modexEnter();\r
-\r
- /* fix up the palette and everything */\r
- modexPalUpdate(bmp.palette);\r
-\r
- /* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
-\r
- /* non sprite comparison */
- start = *clock;\r
- for(i=0; i<100 ;i++) {\r
- oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
- }\r
-\r
- start = *clock;\r
- for(i=0; i<100 ;i++) {\r
- modexDrawBmp(&page, 20, 20, &bmp);\r
- }\r
- t1 = (*clock-start) /18.2;\r
-\r
- start = *clock;\r
- for(i=0; i<100; i++) {\r
- modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);\r
- }\r
- t2 = (*clock-start)/18.2;\r
-\r
-\r
- start = *clock;\r
- for(i=0; i<100 ;i++) {\r
- oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
- }\r
-\r
-\r
- start = *clock;\r
- for(i=0; i<100 ;i++) {\r
- modexDrawSprite(&page, 20, 20, &bmp);\r
- }
- //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));
- while(!kbhit())
- {
- //DrawPBuf(&page, 0, 0, p, 0);
- }
- modexLeave();\r
-
- printf("\n%d\n", sizeof(p->plane));
- printf("%d\n", sizeof(bmp));\r
- printf("CPU to VGA: %f\n", t1);\r
- printf("VGA to VGA: %f\n", t2);\r
- return;\r
+ bitmap_t bmp;\r
+ planar_buf_t *p;\r
+ int i;\r
+ page_t page;\r
+ word start;\r
+ int plane;\r
+ float t1, t2;\r
+\r
+ page=modexDefaultPage();\r
+\r
+//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
+// bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
+ bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
+// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
+ p = planar_buf_from_bitmap(&bmp);\r
+ modexEnter();\r
+\r
+ /* fix up the palette and everything */\r
+ modexPalUpdate1(bmp.palette);\r
+\r
+ /* clear and draw one sprite and one bitmap */\r
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+\r
+ /* non sprite comparison */\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
+ //}\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+//0000 modexDrawBmp(&page, 20, 20, &bmp);\r
+ modexDrawBmp(&page, 160, 120, &bmp);\r
+ //}\r
+ t1 = (*clockw-start) /18.2;\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100; i++) {\r
+//0000 modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);\r
+ modexCopyPageRegion(&page, &page, 0, 0, 0, 0, 320, 240);\r
+ //}\r
+ t2 = (*clockw-start)/18.2;\r
+\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
+ //}\r
+\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+//0000 modexDrawSprite(&page, 20, 20, &bmp);\r
+ modexDrawSprite(&page, 160, 120, &bmp);\r
+ //}\r
+ //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));\r
+ //modexDrawBmp(&page, 0, 0, &bmp);\r
+ while(!kbhit())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }\r
+ modexLeave();\r
+ /*printf("\nmain=%Fp\n\n", &i);\r
+ printf("bmp.data=%Fp\n", bmp.data);\r
+ printf("*bmp.data=%Fp\n", *(bmp.data));\r
+ printf("&bmp.data=%Fp\n", &(bmp.data));\r
+\r
+ printf("\n%d\n", sizeof(p->plane));\r
+ printf("%d\n", sizeof(bmp));*/\r
+\r
+ /*for(i=0; i<(320*240); i++)\r
+ {\r
+ fprintf(stdout, "%d", bmp.data[i]);\r
+ if(i%bmp.width==0) fprintf(stdout, "\n");\r
+ }*/\r
+ printf("CPU to VGA: %f\n", t1);\r
+ printf("VGA to VGA: %f\n", t2);\r
+ return;\r