+//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");\r
+ bmp = bitmapLoadPcx("data/chikyuu.pcx");\r
+// bmp = bitmapLoadPcx("data/koishi^^.pcx");\r
+// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");\r
+//---- p = planar_buf_from_bitmap(&bmp);\r
+ VGAmodeX(1, 1, &gvar);\r
+ gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);\r
+\r
+ /* fix up the palette and everything */\r
+ modexPalUpdate1(bmp.palette);\r
+\r
+ /* clear and draw one sprite and one bitmap */\r
+ modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
+\r
+ /* non sprite comparison */\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
+ //}\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+//0000 modexDrawBmp(&gvar.video.page[0], 20, 20, &bmp);\r
+ modexDrawBmp(&gvar.video.page[0], 160, 120, &bmp);\r
+ //}\r
+ t1 = (*clockw-start) /18.2;\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100; i++) {\r
+//0000 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 20, 20, 128, 20, 64, 64);\r
+ modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
+ //}\r
+ t2 = (*clockw-start)/18.2;\r
+\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
+ //}\r
+\r
+\r
+ start = *clockw;\r
+ //for(i=0; i<100 ;i++) {\r
+//0000 modexDrawSprite(&gvar.video.page[0], 20, 20, &bmp);\r
+ modexDrawSprite(&gvar.video.page[0], 160, 120, &bmp);\r
+ //}\r
+ //_fmemset(MK_FP(0xA000, 0), (int)p->plane, gvar.video.page[0].sw*(gvar.video.page[0].sh*2));\r
+ //modexDrawBmp(&gvar.video.page[0], 0, 0, &bmp);\r
+ while(!kbhit())\r
+ {\r
+ //DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
+ }\r
+ VGAmodeX(0, 1, &gvar);\r
+ /*printf("\nmain=%Fp\n\n", &i);\r
+ printf("bmp.data=%Fp\n", bmp.data);\r
+ printf("*bmp.data=%Fp\n", *(bmp.data));\r
+ printf("&bmp.data=%Fp\n", &(bmp.data));\r
+\r
+ printf("\n%d\n", sizeof(p->plane));\r
+ printf("%d\n", sizeof(bmp));*/\r
+\r
+ /*for(i=0; i<(320*240); i++)\r
+ {\r
+ fprintf(stdout, "%d", bmp.data[i]);\r
+ if(i%bmp.width==0) fprintf(stdout, "\n");\r
+ }*/\r
+ printf("CPU to VGA: %f\n", t1);\r
+ printf("VGA to VGA: %f\n", t2);\r
+ printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
+ printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
+ return;\r