- bitmap_t bmp;
- planar_buf_t *p;\r
- int i;\r
- page_t page;\r
- word start;
- int plane;\r
- float t1, t2;\r
-\r
- page=modexDefaultPage();\r
-\r
- bmp = bitmapLoadPcx("data/koishi~~.pcx");
- p = planar_buf_from_bitmap(&bmp);\r
- modexEnter();\r
-\r
- /* fix up the palette and everything */\r
- modexPalUpdate(&bmp, 0, 0);\r
-\r
- /* clear and draw one sprite and one bitmap */\r
- modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
-\r
- /* non sprite comparison */
- start = *clock;\r
- for(i=0; i<100 ;i++) {\r
- oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
- }\r
+ bitmap_t bmp;
+ planar_buf_t *p;\r
+ int i;
+ page_t page;\r
+ word start;
+ int plane;\r
+ float t1, t2;\r
+\r
+ page=modexDefaultPage();\r
+\r
+//0000 bmp = bitmapLoadPcx("data/koishi~~.pcx");
+// bmp = bitmapLoadPcx("data/chikyuu.pcx");
+ bmp = bitmapLoadPcx("data/koishi^^.pcx");
+// bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx");
+ p = planar_buf_from_bitmap(&bmp);\r
+ modexEnter();\r
+\r
+ /* fix up the palette and everything */\r
+ modexPalUpdate1(bmp.palette);\r
+\r
+ /* clear and draw one sprite and one bitmap */\r
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+\r
+ /* non sprite comparison */
+ start = *clockw;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
+ }\r