+}
+\r
+/*
+void\r
+DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)
+{\r
+ byte plane;\r
+ word px, py;\r
+ word offset;\r
+\r
+ // TODO Make this fast. It's SLOOOOOOW\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(px = plane; px < p->width; px+=4) {\r
+ offset=px;\r
+ for(py=0; py<p->height/2; py++) {
+ SELECT_ALL_PLANES();\r
+ if(!sprite || p->plane[offset])\r
+ page->data = p->plane;\r
+ //offset+=p->width;
+ //offset++;\r
+ }\r
+ }\r
+ }\r