- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- if(keyp(72) && !keyp(80))
- {
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty--;
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
- }
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
-
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
- {
- short i;
- for(i=600; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- }
-
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- printf("\n");
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
-}
-
-
-map_t
-allocMap(int w, int h) {
- map_t result;
-
- result.width =w;
- result.height=h;
- result.data = malloc(sizeof(byte) * w * h);
-
- return result;
-}
-
-
-void
-initMap(map_t *map) {
- /* just a place holder to fill out an alternating pattern */
- int x, y;
- int i;
- int tile = 1;
- map->tiles = malloc(sizeof(tiles_t));
-
- /* create the tile set */
- map->tiles->data = malloc(sizeof(bitmap_t));
- map->tiles->data->width = (TILEWH*2);
- map->tiles->data->height= TILEWH;
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
- map->tiles->tileHeight = TILEWH;
- map->tiles->tileWidth =TILEWH;
- map->tiles->rows = 1;
- map->tiles->cols = 2;
-
- i=0;
- for(y=0; y<TILEWH; y++) {
- for(x=0; x<(TILEWH*2); x++) {
- if(x<TILEWH)
- map->tiles->data->data[i] = 28;//0x24;
- else
- map->tiles->data->data[i] = 0;//0x34;
- i++;
- }
- }
-
- i=0;
- for(y=0; y<map->height; y++) {
- for(x=0; x<map->width; x++) {
- map->data[i] = tile;
- tile = tile ? 0 : 1;
- i++;
- }
- tile = tile ? 0 : 1;
- }
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx >= mv->dxThresh ) {
- /* go forward one tile */
- mv->tx++;
- /* Snap the origin forward */
- mv->page->data += 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
-
- /* draw the next column */
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
- }
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dx -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dx == 0) {
- /* go backward one tile */
- mv->tx--;
-
- /* Snap the origin backward */
- mv->page->data -= 4;
- mv->page->dx = mv->map->tiles->tileWidth;
- //}
- /* draw the next column */
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
- }
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy -= offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy == 0 ) {
- /* go down one tile */
- mv->ty--;
- /* Snap the origin downward */
- mv->page->data -= mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= 0;
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
- }
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset) {
- word x, y; /* coordinate for drawing */
-
- /* increment the pixel position and update the page */
- mv->page->dy += offset;
-
- /* check to see if this changes the tile */
- if(mv->page->dy >= mv->dyThresh ) {
- /* go down one tile */
- mv->ty++;
- /* Snap the origin downward */
- mv->page->data += mv->page->width*4;
- mv->page->dy = mv->map->tiles->tileHeight;
- //}
-
- /* draw the next row */
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
- }
-
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
- int px, py;
- unsigned int i;
-
- /* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
-
- /* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
- /* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
- py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawRow(mv, tx-1, ty, py);
- i+=mv->map->width - tx;
- }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
- word rx;
- word ry;
- rx = (i % t->cols) * t->tileWidth;
- ry = (i / t->cols) * t->tileHeight;
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
- word x;
- int i;
-
- /* the position within the map array */
- i=ty * mv->map->width + tx;
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
- if(i>=0) {
- /* we are in the map, so copy! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i++; /* next! */
- }
-}
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
- int y;
- int i;
-
- /* location in the map array */
- i=ty * mv->map->width + tx;
-
- /* We'll copy all of the columns in the screen,
- i + 1 row above and one below */
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
- if(i>=0) {
- /* we are in the map, so copy away! */
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
- }
- i += mv->map->width;
- }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
- short dire=32*d1; //direction
- short qq; //scroll offset
-
- if(d2==0) qq = 0;
- else qq = ((lp)*SPEED);
- switch (d1)
- {
- case 0:
- //up
- x=x-4;
- y=y-qq-TILEWH;
- break;
- case 1:
- // right
- x=x+qq-4;
- y=y-TILEWH;
- break;
- case 2:
- //down
- x=x-4;
- y=y+qq-TILEWH;
- break;
- case 3:
- //left
- x=x-qq-4;
- y=y-TILEWH;
- break;
- }
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
- //turn this off if XT
- if(detectcpu() > 0) modexWaitBorder();
-}
+ if(player.d == 0){ player.d = 1; }\r
+ if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ mapScrollUp(bg, SPEED);\r
+ mapScrollUp(spri, SPEED);\r
+ //mapScrollUp(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty--; }\r
+ }\r
+ else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.y-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty-1;\r
+ }\r
+ //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
+\r
+ if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))\r
+ {\r
+ short i;\r
+ for(i=600; i>=400; i--)\r
+ {\r
+ sound(i);\r
+ }\r
+ nosound();\r
+ }\r
+ }\r
+\r
+ /* fade back to text mode */\r
+ modexFadeOff(4, ptmp.palette);\r
+ modexPalBlack();\r
+ modexLeave();\r
+ setkb(0);\r
+ printf("Project 16 scroll.exe\n");\r
+ printf("tx: %d\n", bg->tx);\r
+ printf("ty: %d\n", bg->ty);\r
+ printf("player.x: %d\n", player.x);\r
+ printf("player.y: %d\n", player.y);\r
+ printf("player.tx: %d\n", player.tx);\r
+ printf("player.ty: %d\n", player.ty);\r
+ printf("player.triggx: %d\n", player.triggerx);\r
+ printf("player.triggy: %d\n", player.triggery);\r
+ printf("player.q: %d\n", player.q);\r
+ printf("player.d: %d\n", player.d);\r
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
+ printf("\n");\r
+ switch(detectcpu())\r
+ {\r
+ case 0: cpus = "8086/8088 or 186/88"; break;\r
+ case 1: cpus = "286"; break;\r
+ case 2: cpus = "386 or newer"; break;\r
+ default: cpus = "internal error"; break;\r
+ }\r
+ printf("detected CPU type: %s\n", cpus);\r
+ modexPalBlack();\r
+ modexFadeOn(4, pal);\r
+}\r
+\r
+\r
+map_t\r
+allocMap(int w, int h) {\r
+ map_t result;\r
+\r
+ result.width =w;\r
+ result.height=h;\r
+ result.data = malloc(sizeof(byte) * w * h);\r
+\r
+ return result;\r
+}\r
+\r
+\r
+void\r
+initMap(map_t *map) {\r
+ /* just a place holder to fill out an alternating pattern */\r
+ int x, y;\r
+ int i;\r
+ int tile = 1;\r
+ map->tiles = malloc(sizeof(tiles_t));\r
+\r
+ /* create the tile set */\r
+ map->tiles->data = malloc(sizeof(bitmap_t));\r
+ map->tiles->data->width = (TILEWH*2);\r
+ map->tiles->data->height= TILEWH;\r
+ map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
+ map->tiles->tileHeight = TILEWH;\r
+ map->tiles->tileWidth =TILEWH;\r
+ map->tiles->rows = 1;\r
+ map->tiles->cols = 2;\r
+\r
+ i=0;\r
+ for(y=0; y<TILEWH; y++) {\r
+ for(x=0; x<(TILEWH*2); x++) {\r
+ if(x<TILEWH)\r
+ map->tiles->data->data[i] = 28;//0x24;\r
+ else\r
+ map->tiles->data->data[i] = 0;//0x34;\r
+ i++;\r
+ }\r
+ }\r
+\r
+ i=0;\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+ map->data[i] = tile;\r
+ tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+ tile = tile ? 0 : 1;\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollRight(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dx += offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dx >= mv->dxThresh ) {\r
+ /* go forward one tile */\r
+ mv->tx++;\r
+ /* Snap the origin forward */\r
+ mv->page->data += 4;\r
+ mv->page->dx = mv->map->tiles->tileWidth;\r
+ //}\r
+\r
+ /* draw the next column */\r
+ x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
+ mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollLeft(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dx -= offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dx == 0) {\r
+ /* go backward one tile */\r
+ mv->tx--;\r
+\r
+ /* Snap the origin backward */\r
+ mv->page->data -= 4;\r
+ mv->page->dx = mv->map->tiles->tileWidth;\r
+ //}\r
+ /* draw the next column */\r
+ mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollUp(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dy -= offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dy == 0 ) {\r
+ /* go down one tile */\r
+ mv->ty--;\r
+ /* Snap the origin downward */\r
+ mv->page->data -= mv->page->width*4;\r
+ mv->page->dy = mv->map->tiles->tileHeight;\r
+ //}\r
+\r
+ /* draw the next row */\r
+ y= 0;\r
+ mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapScrollDown(map_view_t *mv, byte offset) {\r
+ word x, y; /* coordinate for drawing */\r
+\r
+ /* increment the pixel position and update the page */\r
+ mv->page->dy += offset;\r
+\r
+ /* check to see if this changes the tile */\r
+ if(mv->page->dy >= mv->dyThresh ) {\r
+ /* go down one tile */\r
+ mv->ty++;\r
+ /* Snap the origin downward */\r
+ mv->page->data += mv->page->width*4;\r
+ mv->page->dy = mv->map->tiles->tileHeight;\r
+ //}\r
+\r
+ /* draw the next row */\r
+ y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
+ mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
+ }\r
+\r
+}\r
+\r
+\r
+void\r
+mapGoTo(map_view_t *mv, int tx, int ty) {\r
+ int px, py;\r
+ unsigned int i;\r
+\r
+ /* set up the coordinates */\r
+ mv->tx = tx;\r
+ mv->ty = ty;\r
+ mv->page->dx = mv->map->tiles->tileWidth;\r
+ mv->page->dy = mv->map->tiles->tileHeight;\r
+\r
+ /* set up the thresholds */\r
+ mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
+ mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
+\r
+ /* draw the tiles */\r
+ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
+ py=0;\r
+ i=mv->ty * mv->map->width + mv->tx;\r
+ for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
+ mapDrawRow(mv, tx-1, ty, py);\r
+ i+=mv->map->width - tx;\r
+ }\r
+}\r
+\r
+\r
+void\r
+mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
+ word rx;\r
+ word ry;\r
+ rx = (i % t->cols) * t->tileWidth;\r
+ ry = (i / t->cols) * t->tileHeight;\r
+ modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);\r
+}\r
+\r
+\r
+void \r
+mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
+ word x;\r
+ int i;\r
+\r
+ /* the position within the map array */\r
+ i=ty * mv->map->width + tx;\r
+ for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i++; /* next! */\r
+ }\r
+}\r
+\r
+void \r
+mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
+ int y;\r
+ int i;\r
+\r
+ /* location in the map array */\r
+ i=ty * mv->map->width + tx;\r
+\r
+ /* We'll copy all of the columns in the screen, \r
+ i + 1 row above and one below */\r
+ for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
+ if(i>=0) {\r
+ /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
+ }\r
+ i += mv->map->width;\r
+ }\r
+}\r
+\r
+void\r
+animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)\r
+{\r
+ short dire=32*d1; //direction\r
+ short qq; //scroll offset\r
+\r
+ if(d2==0) qq = 0;\r
+ else qq = ((lp)*SPEED);\r
+ switch (d1)\r
+ {\r
+ case 0:\r
+ //up\r
+ x=x-4;\r
+ y=y-qq-TILEWH;\r
+ break;\r
+ case 1:\r
+ // right\r
+ x=x+qq-4;\r
+ y=y-TILEWH;\r
+ break;\r
+ case 2:\r
+ //down\r
+ x=x-4;\r
+ y=y+qq-TILEWH;\r
+ break;\r
+ case 3:\r
+ //left\r
+ x=x-qq-4;\r
+ y=y-TILEWH;\r
+ break;\r
+ }\r
+ modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
+ if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
+ if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
+ if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
+ if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
+ //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
+ //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
+ //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
+ //turn this off if XT\r
+ if(detectcpu() > 0) modexWaitBorder();\r
+}\r