- /* save the palette */\r
- pal = modexNewPal();\r
- modexPalSave(pal);\r
- modexFadeOff(4, pal);\r
- modexPalBlack();\r
-\r
- setkb(1);\r
- modexEnter();\r
- modexPalBlack();\r
- modexPalUpdate(ptmp.palette);\r
- modexFadeOn(4, ptmp.palette);\r
- screen = modexDefaultPage();\r
+
+ /* save the palette */
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+
+ setkb(1);
+ modexEnter();
+ modexPalBlack(); //reset the palette~
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+ ptmp.offset=(paloffset/3);
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ //printf(" %d\n", sizeof(ptmp.data));
+ //printf("1: %d\n", paloffset);
+ map.tiles->data->offset=(paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("\n====\n");
+ printf("0 paloffset= %d\n", paloffset/3);
+ printf("====\n\n");
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+
+ /* setup camera and screen~ */
+ screen = modexDefaultPage();