- //right movement
- if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
- {
- if(player.d == 0){ player.d = 2; }
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
- !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx++; }
- }
- else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
- }
-
- //left movement
- if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
- {
- if(player.d == 0){ player.d = 4; }
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
- !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx--; }
- }
- else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.tx--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
- }
-
- //down movement
- if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
- {
- if(player.d == 0){ player.d = 3; }
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty++; }
- }
- else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty++; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- //up movement
- if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
- {
- if(player.d == 0){ player.d = 1; }
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty--; }
- }
- else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- if(player.q<=(TILEWH/SPEED))
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
- player.q++;
- } else { player.q = 1; player.d = 0; player.ty--; }
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- player.d = 0;
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
- }
-}else{
-//88 switch!
- //right movement
- if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
- {
- if(pand == 0){ pand = 2; }
- if(panq<=(TILEWH/SPEED))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dx++;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dx++;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dx++;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //left movement
- if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
- {
- if(pand == 0){ pand = 4; }
- if(panq<=(TILEWH/SPEED))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dx--;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dx--;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dx--;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //down movement
- if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
- {
- if(pand == 0){ pand = 3; }
- if(panq<=(TILEWH/SPEED))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dy--;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dy--;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dy--;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }
- }
- //up movement
- if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
- {
- if(pand == 0){ pand = 1; }
- if(panq<=(TILEWH/SPEED))
- {
- switch(panpagenum)
- {
- case 0:
- //bg
- bg->page->dy++;
- modexShowPage(bg->page);
- break;
- case 1:
- //spri
- spri->page->dy++;
- modexShowPage(spri->page);
- break;
- case 2:
- //fg
- mask->page->dy++;
- modexShowPage(mask->page);
- break;
- }
- panq++;
- } else { panq = 1; pand = 0; }