- player.tx = bg->tx + 10;\r
- player.ty = bg->ty + 8;\r
- player.x = player.tx*TILEWH;\r
- player.y = player.ty*TILEWH;\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- player.q=0;\r
- player.d=0;\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-\r
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
- modexShowPage(spri->page);\r
- while(!keyp(1))\r
- {\r
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-\r
-\r
- //TODO: make this better like rpg maker 2000 better\r
- if(player.q <= 1)\r
- {\r
- dpad(&player);
- if(player.d>0) dpad(&player);
- if(player.q<1) player.q++;\r
- }\r
-\r
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- if(player.d == 2)\r
- {\r
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollRight(bg, SPEED);\r
- mapScrollRight(spri, SPEED);\r
- //mapScrollRight(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.tx++; }\r
- }\r
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx+1;\r
- player.triggery = player.ty;\r
- }\r
-\r
- if(player.d == 4)\r
- {\r
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollLeft(bg, SPEED);\r
- mapScrollLeft(spri, SPEED);\r
- //mapScrollLeft(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.tx--; }\r
- }\r
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx-1;\r
- player.triggery = player.ty;\r
- }\r
-\r
- if(player.d == 3)\r
- {\r
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollDown(bg, SPEED);\r
- mapScrollDown(spri, SPEED);\r
- //mapScrollDown(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.ty++; }\r
- }\r
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- }\r
-\r
- if(player.d == 1)\r
- {\r
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollUp(bg, SPEED);\r
- mapScrollUp(spri, SPEED);\r
- //mapScrollUp(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.ty--; }\r
- }\r
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- player.q++;\r
- } else { player.q = 0; player.d = 0; player.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty-1;\r
- }\r
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
-\r
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))\r
- {\r
- short i;\r
- for(i=600; i>=400; i--)\r
- {\r
- sound(i);\r
- }\r
- nosound();\r
- }\r
- }\r
-\r
- /* fade back to text mode */\r
- modexFadeOff(4, ptmp.palette);\r
- modexPalBlack();\r
- modexLeave();\r
- setkb(0);\r
- printf("Project 16 scroll.exe\n");\r
- printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d\n", player.x);\r
- printf("player.y: %d\n", player.y);\r
- printf("player.tx: %d\n", player.tx);\r
- printf("player.ty: %d\n", player.ty);\r
- printf("player.triggx: %d\n", player.triggerx);\r
- printf("player.triggy: %d\n", player.triggery);\r
- printf("player.q: %d\n", player.q);\r
- printf("player.d: %d\n", player.d);\r
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("\n");\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
- modexPalBlack();\r
- modexFadeOn(4, pal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
- map_t result;\r
-\r
- result.width =w;\r
- result.height=h;\r
- result.data = malloc(sizeof(byte) * w * h);\r
-\r
- return result;\r
-}\r
-\r
-\r
-void\r
-initMap(map_t *map) {\r
- /* just a place holder to fill out an alternating pattern */\r
- int x, y;\r
- int i;\r
- int tile = 1;\r
- map->tiles = malloc(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- map->tiles->data = malloc(sizeof(bitmap_t));\r
- map->tiles->data->width = (TILEWH*2);\r
- map->tiles->data->height= TILEWH;\r
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- map->tiles->tileHeight = TILEWH;\r
- map->tiles->tileWidth =TILEWH;\r
- map->tiles->rows = 1;\r
- map->tiles->cols = 2;\r
-\r
- i=0;\r
- for(y=0; y<TILEWH; y++) {\r
- for(x=0; x<(TILEWH*2); x++) {\r
- if(x<TILEWH)\r
- map->tiles->data->data[i] = 28;//0x24;\r
- else\r
- map->tiles->data->data[i] = 0;//0x34;\r
- i++;\r
- }\r
- }\r
-\r
- i=0;\r
- for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
- map->data[i] = tile;\r
- tile = tile ? 0 : 1;\r
- i++;\r
- }\r
- tile = tile ? 0 : 1;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx >= mv->dxThresh ) {\r
- /* go forward one tile */\r
- mv->tx++;\r
- /* Snap the origin forward */\r
- mv->page->data += 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
-\r
- /* draw the next column */\r
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollLeft(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx == 0) {\r
- /* go backward one tile */\r
- mv->tx--;\r
-\r
- /* Snap the origin backward */\r
- mv->page->data -= 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
- /* draw the next column */\r
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollUp(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy == 0 ) {\r
- /* go down one tile */\r
- mv->ty--;\r
- /* Snap the origin downward */\r
- mv->page->data -= mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= 0;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollDown(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy >= mv->dyThresh ) {\r
- /* go down one tile */\r
- mv->ty++;\r
- /* Snap the origin downward */\r
- mv->page->data += mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
- }\r
-\r
-}\r
-\r
-\r
-void\r
-mapGoTo(map_view_t *mv, int tx, int ty) {\r
- int px, py;\r
- unsigned int i;\r
-\r
- /* set up the coordinates */\r
- mv->tx = tx;\r
- mv->ty = ty;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
-\r
- /* draw the tiles */\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
- py=0;\r
- i=mv->ty * mv->map->width + mv->tx;\r
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
- mapDrawRow(mv, tx-1, ty, py);\r
- i+=mv->map->width - tx;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
- word rx;\r
- word ry;\r
- rx = (i % t->cols) * t->tileWidth;\r
- ry = (i / t->cols) * t->tileHeight;\r
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);\r
-}\r
-\r
-\r
-void \r
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
- word x;\r
- int i;\r
-\r
- /* the position within the map array */\r
- i=ty * mv->map->width + tx;\r
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i++; /* next! */\r
- }\r
-}\r
-\r
-void \r
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
- int y;\r
- int i;\r
-\r
- /* location in the map array */\r
- i=ty * mv->map->width + tx;\r
-\r
- /* We'll copy all of the columns in the screen, \r
- i + 1 row above and one below */\r
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy away! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i += mv->map->width;\r
- }\r
-}\r
-\r
-sword\r
-dpad(actor_t *qd)\r
-{
- if((keyp(75) && !keyp(77))) qd->d = 4; //left
- if((keyp(80) && !keyp(72))) qd->d = 3; //down
- if((keyp(77) && !keyp(75))) qd->d = 2; //right
- if((keyp(72) && !keyp(80))) qd->d = 1; //up\r
-/* if(qd->d==0)\r
+ player.tx = bg->tx + 10;
+ player.ty = bg->ty + 8;
+ player.x = player.tx*TILEWH;
+ player.y = player.ty*TILEWH;
+ player.triggerx = player.tx;
+ player.triggery = player.ty+1;
+ player.q=1;
+ player.d=0;
+ player.hp=4;
+ //npc
+ /*npc0.tx = bg->tx + 1;
+ npc0.ty = bg->ty + 1;
+ npc0.x = npc0.tx*TILEWH;
+ npc0.y = npc0.ty*TILEWH;
+ npc0.triggerx = npc0.tx;
+ npc0.triggery = npc0.ty+1;
+ npc0.q=1;
+ npc0.d=0;
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+
+ modexShowPage(spri->page);
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+ modexFadeOn(4, gpal);
+ while(!keyp(1) && player.hp>0)
+ {
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
+ #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+ //player movement
+ //TODO: make movement into a function!
+ if(!panswitch){
+ //right movement
+ if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
+ {
+ if(player.d == 0){ player.d = 2; }
+ if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollRight(mv, SPEED, 0);
+ mapScrollRight(mv, SPEED, 1);
+ //mapScrollRight(mask, SPEED);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx++; }
+ }
+ else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ player.x+=SPEED;
+ //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx++; }
+ }
+ else
+ {
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
+ modexShowPage(spri->page);
+ player.d = 0;
+ }
+ player.triggerx = player.tx+1;
+ player.triggery = player.ty;
+ }
+
+ //left movement
+ if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
+ {
+ if(player.d == 0){ player.d = 4; }
+ if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
+ !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollLeft(mv, SPEED, 0);
+ mapScrollLeft(mv, SPEED, 1);
+ //mapScrollLeft(mask, SPEED);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx--; }
+ }
+ else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ player.x-=SPEED;
+ //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.tx--; }
+ }
+ else
+ {
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
+ modexShowPage(spri->page);
+ player.d = 0;
+ }
+ player.triggerx = player.tx-1;
+ player.triggery = player.ty;
+ }
+
+ //down movement
+ if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
+ {
+ if(player.d == 0){ player.d = 3; }
+ if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollDown(mv, SPEED, 0);
+ mapScrollDown(mv, SPEED, 1);
+ //mapScrollDown(mask, SPEED);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty++; }
+ }
+ else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ player.y+=SPEED;
+ //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty++; }
+ }
+ else
+ {
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+ modexShowPage(spri->page);
+ player.d = 0;
+ }
+ player.triggerx = player.tx;
+ player.triggery = player.ty+1;
+ }
+
+ //up movement
+ if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
+ {
+ if(player.d == 0){ player.d = 1; }
+ if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollUp(mv, SPEED, 0);
+ mapScrollUp(mv, SPEED, 1);
+ //mapScrollUp(mask, SPEED);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty--; }
+ }
+ else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ player.y-=SPEED;
+ //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ modexShowPage(spri->page);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty--; }
+ }
+ else
+ {
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
+ modexShowPage(spri->page);
+ player.d = 0;
+ }
+ player.triggerx = player.tx;
+ player.triggery = player.ty-1;
+ }
+}else{
+//88 switch!
+ //right movement
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
+ {
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //left movement
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
+ {
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //down movement
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
+ {
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //up movement
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
+ {
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+}
+
+ //the scripting stuf....
+
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
+ //debugging binds!
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(keyp(25)){ pdump(bg); pdump(spri); } //p
+ if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
+ if(keyp(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg); pdump(spri); }
+ //pan switch
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(keyp(87)) //f11
+ {
+ modexLeave();
+ setkb(0);
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+ modexLeave();
+ setkb(0);
+ printf("Project 16 scroll.exe\n");
+ printf("tx: %d\n", bg->tx);
+ printf("ty: %d\n", bg->ty);
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);
+ //else printf("\nplayer.y: %d\n", player.y);
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
+ printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+ //xmsfree(&map);
+ //xmsfree(bg);
+ //xmsfree(spri);
+ //xmsfree(mask);
+ //xmsreport();
+ //emmclose(emmhandle);
+ switch(detectcpu())