- mapScrollUp(mv, SPEED, 0);\r
- mapScrollUp(mv, SPEED, 1);\r
- //mapScrollUp(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty-1;\r
- }\r
-}else{\r
-//88 switch!\r
- //right movement\r
- if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
- {\r
- if(pand == 0){ pand = 2; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dx++;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dx++;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dx++;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //left movement\r
- if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
- {\r
- if(pand == 0){ pand = 4; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dx--;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dx--;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dx--;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //down movement\r
- if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
- {\r
- if(pand == 0){ pand = 3; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dy--;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dy--;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dy--;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //up movement\r
- if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
- {\r
- if(pand == 0){ pand = 1; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- switch(panpagenum)\r
- {\r
- case 0:\r
- //bg\r
- bg->page->dy++;\r
- modexShowPage(bg->page);\r
- break;\r
- case 1:\r
- //spri\r
- spri->page->dy++;\r
- modexShowPage(spri->page);\r
- break;\r
- case 2:\r
- //fg\r
- mask->page->dy++;\r
- modexShowPage(mask->page);\r
- break;\r
- }\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
-}\r
-\r
- //the scripting stuf....\r
-\r
- //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
- if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
- {\r
- short i;\r
- for(i=800; i>=400; i--)\r
- {\r
- sound(i);\r
- }\r
- nosound();\r
- }\r
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
- //debugging binds!\r
- //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
- if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
- if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
- if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
- if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10\r
- if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
- if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
- if(keyp(22)){\r
- paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
- printf("1paloffset = %d\n", paloffset/3);\r
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
- printf("2paloffset = %d\n", paloffset/3);\r
- pdump(bg); pdump(spri); }\r
- //pan switch\r
- if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12\r
- //TSR\r
- if(keyp(87)) //f11\r
- {\r
- modexLeave();\r
- setkb(0);\r
- __asm\r
- {\r
- mov ah,31h\r
- int 21h\r
- }\r
- }\r
-\r
- if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
-\r
- }\r
-\r
- /* fade back to text mode */\r
- /* but 1st lets save the game palette~ */\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexFadeOff(4, gpal);\r
- modexLeave();\r
- setkb(0);\r
- printf("Project 16 scroll.exe\n");\r
- printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);\r
- //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
- //else printf("\nplayer.y: %d\n", player.y);\r
- printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);\r
- printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);\r
- printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);\r
- printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
- printf("palette offset: %d\n", paloffset/3);\r
-//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
-//++++ printf("Total free: %zu\n", GetFreeSize());\r
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("Screen: %dx", screen.width); printf("%d\n", screen.height);\r
- printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
- //xmsfree(&map);\r
- //xmsfree(bg);\r
- //xmsfree(spri);\r
- //xmsfree(mask);\r
- //xmsreport();\r
- //emmclose(emmhandle);\r
- printf("%Fp\n", bios_8x8_font());\r
- //printf("%c\n", *bios_8x8_font());\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
- modexFadeOn(4, dpal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
- map_t result;\r
-\r
- result.width =w;\r
- result.height=h;\r
- result.data = malloc(sizeof(byte) * w * h);\r
- //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
- /*if(isEMS() || checkEMS())\r
- {\r
- XMOVE mm;\r
- //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
- mm.length=sizeof(result);\r
- mm.sourceH=0;\r
- mm.sourceOff=ptr2long(&result);\r
- mm.destH=emmhandle;\r
- mm.destOff=0;\r
- ist = move_emem(&mm);\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- printf("%d\n", coretotalEMS());\r
- }*/\r
-\r
- return result;\r
-}\r
-\r
-void\r
-initMap(map_t *map) {\r
- /* just a place holder to fill out an alternating pattern */\r
- int x, y, xx, yy;\r
- int i, q;\r
-// int tile = 1;\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles = malloc(sizeof(tiles_t));\r
- //else\r
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles->data = malloc(sizeof(bitmap_t));\r
- //else\r
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-// map->tiles->data->width = (TILEWH/**2*/);\r
-// map->tiles->data->height= TILEWH;\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- //else\r
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
-// map->tiles->tileHeight = TILEWH;\r
-// map->tiles->tileWidth =TILEWH;\r
-// map->tiles->rows = 1;\r
-// map->tiles->cols = 1;//2;\r
-\r
- /*q=0;\r
- //for(y=0; y<map->height; y++) {\r
- //for(x=0; x<map->width; x++) {\r
- i=0;\r
- for(yy=0; yy<TILEWH; yy++) {\r
- for(xx=0; xx<(TILEWH); xx++) {\r
- //if(x<TILEWH){\r
- map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
-// printf("[%d]", map->tiles->data->data[i]);\r
- //}else{\r
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
- //}\r
- i++;\r
- }\r
-// printf("\n");\r
- }\r
-// printf("[%d]", map->data[q]);\r
- q++;\r
-// }\r
- //printf("\n\n");\r
-// }*/\r
-\r
- /*i=0;\r
- for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
-// map->data[i]=255;\r
- printf("[%d]", map->data[i]);\r
- //tile = tile ? 0 : 1;\r
- i++;\r
- }\r
- //tile = tile ? 0 : 1;\r
- }*/\r
+ mapScrollUp(mv, SPEED, 0);
+ mapScrollUp(mv, SPEED, 1);
+ //mapScrollUp(mask, SPEED);
+ modexShowPage(spri->page);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty--; }
+ }
+ else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
+ {
+ if(player.q<=(TILEWH/SPEED))
+ {
+ INC_PER_FRAME;
+ player.y-=SPEED;
+ //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
+ modexShowPage(spri->page);
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ player.q++;
+ } else { player.q = 1; player.d = 0; player.ty--; }
+ }
+ else
+ {
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
+ modexShowPage(spri->page);
+ player.d = 0;
+ }
+ player.triggerx = player.tx;
+ player.triggery = player.ty-1;
+ }
+}else{
+//88 switch!
+ //right movement
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
+ {
+ if(pand == 0){ pand = 2; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //left movement
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
+ {
+ if(pand == 0){ pand = 4; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dx--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dx--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dx--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //down movement
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
+ {
+ if(pand == 0){ pand = 3; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy--;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy--;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy--;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+ //up movement
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
+ {
+ if(pand == 0){ pand = 1; }
+ if(panq<=(TILEWH/SPEED))
+ {
+ switch(panpagenum)
+ {
+ case 0:
+ //bg
+ bg->page->dy++;
+ modexShowPage(bg->page);
+ break;
+ case 1:
+ //spri
+ spri->page->dy++;
+ modexShowPage(spri->page);
+ break;
+ case 2:
+ //fg
+ mask->page->dy++;
+ modexShowPage(mask->page);
+ break;
+ }
+ panq++;
+ } else { panq = 1; pand = 0; }
+ }
+}
+
+ //the scripting stuf....
+
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
+ //debugging binds!
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(keyp(25)){ pdump(bg); pdump(spri); } //p
+ if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
+ if(keyp(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg); pdump(spri); }
+ //pan switch
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(keyp(87)) //f11
+ {
+ modexLeave();
+ setkb(0);
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+ modexLeave();
+ setkb(0);
+ printf("Project 16 scroll.exe\n");
+ printf("tx: %d\n", bg->tx);
+ printf("ty: %d\n", bg->ty);
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);
+ //else printf("\nplayer.y: %d\n", player.y);
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
+ printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+ //xmsfree(&map);
+ //xmsfree(bg);
+ //xmsfree(spri);
+ //xmsfree(mask);
+ //xmsreport();
+ //emmclose(emmhandle);
+ switch(detectcpu())
+ {
+ case 0: cpus = "8086/8088 or 186/88"; break;
+ case 1: cpus = "286"; break;
+ case 2: cpus = "386 or newer"; break;
+ default: cpus = "internal error"; break;
+ }
+ printf("detected CPU type: %s\n", cpus);
+ modexFadeOn(4, dpal);
+}
+
+
+map_t
+allocMap(int w, int h) {
+ map_t result;
+
+ result.width =w;
+ result.height=h;
+ result.data = malloc(sizeof(byte) * w * h);
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
+ /*if(isEMS() || checkEMS())
+ {
+ XMOVE mm;
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
+ mm.length=sizeof(result);
+ mm.sourceH=0;
+ mm.sourceOff=ptr2long(&result);
+ mm.destH=emmhandle;
+ mm.destOff=0;
+ ist = move_emem(&mm);
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ printf("%d\n", coretotalEMS());
+ }*/
+
+ return result;
+}
+
+void
+initMap(map_t *map) {
+ /* just a place holder to fill out an alternating pattern */
+ int x, y, xx, yy;
+ int i, q;
+// int tile = 1;
+ //if(!isEMS() || !checkEMS())
+// map->tiles = malloc(sizeof(tiles_t));
+ //else
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
+
+ /* create the tile set */
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data = malloc(sizeof(bitmap_t));
+ //else
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
+// map->tiles->data->width = (TILEWH/**2*/);
+// map->tiles->data->height= TILEWH;
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
+ //else
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
+// map->tiles->tileHeight = TILEWH;
+// map->tiles->tileWidth =TILEWH;
+// map->tiles->rows = 1;
+// map->tiles->cols = 1;//2;
+
+ /*q=0;
+ //for(y=0; y<map->height; y++) {
+ //for(x=0; x<map->width; x++) {
+ i=0;
+ for(yy=0; yy<TILEWH; yy++) {
+ for(xx=0; xx<(TILEWH); xx++) {
+ //if(x<TILEWH){
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+// printf("[%d]", map->tiles->data->data[i]);
+ //}else{
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+ //}
+ i++;
+ }
+// printf("\n");
+ }
+// printf("[%d]", map->data[q]);
+ q++;
+// }
+ //printf("\n\n");
+// }*/
+
+ /*i=0;
+ for(y=0; y<map->height; y++) {
+ for(x=0; x<map->width; x++) {
+// map->data[i]=255;
+ printf("[%d]", map->data[i]);
+ //tile = tile ? 0 : 1;
+ i++;
+ }
+ //tile = tile ? 0 : 1;
+ }*/