-#include "src/lib/dos_kb.h"\r
-#include "src/lib/mapread.c"\r
-//#include "16\lib\x\modex.h"\r
-#include "src/lib/wtest/wtest.c"\r
-#include "src/lib/planar.c"\r
-//====#include "src\lib\ems.c"\r
-\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
-/*typedef struct {\r
- bitmap_t *data;\r
- word tileHeight;\r
- word tileWidth;\r
- unsigned int rows;\r
- unsigned int cols;\r
-} tiles_t;\r
-\r
-\r
-typedef struct {\r
- byte *data;\r
- tiles_t *tiles;\r
- int width;\r
- int height;\r
-} map_t;*/\r
-\r
-\r
-typedef struct {\r
- map_t *map;\r
- page_t *page;\r
- int tx; //appears to be the top left tile position on the viewable screen map\r
- int ty; //appears to be the top left tile position on the viewable screen map\r
- word dxThresh; //????\r
- word dyThresh; //????\r
-} map_view_t;\r
-\r
-typedef struct {\r
- int x; //player exact position on the viewable map\r
- int y; //player exact position on the viewable map\r
- int tx; //player tile position on the viewable map\r
- int ty; //player tile position on the viewable map\r
- int triggerx; //player's trigger box tile position on the viewable map\r
- int triggery; //player's trigger box tile position on the viewable map\r
- int setx; //NOT USED YET! player sprite sheet set on the image x\r
- int sety; //NOT USED YET! player sprite sheet set on the image y\r
- word q; //loop variable\r
- word d; //direction\r
- bitmap_t data; //supposively the sprite sheet data\r
- int hp; //hitpoints of the player\r
-} actor_t;\r
-\r
-map_t allocMap(int w, int h);\r
-void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset);\r
-void mapScrollLeft(map_view_t *mv, byte offest);\r
-void mapScrollUp(map_view_t *mv, byte offset);\r
-void mapScrollDown(map_view_t *mv, byte offset);\r
-void mapGoTo(map_view_t *mv, int tx, int ty);\r
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
-void qclean();\r
-void pdump(map_view_t *pee);\r
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
-\r
-#define TILEWH 16\r
-#define QUADWH TILEWH/2\r
-#define SPEED 4\r
-//#define LOOPMAX (TILEWH/SPEED)\r
-\r
-//place holder definitions\r
-//#define MAPX 200\r
-//#define MAPY 150\r
-#define TRIGGX 10\r
-#define TRIGGY 9\r
-\r
-void main() {\r
- size_t oldfreemem=GetFreeSize();\r
- long emmhandle;\r
- long emsavail;\r
- char teststr[80];
- word panswitch=0, panq=1, pand=0; //for panning!\r
- int i;\r
- static word paloffset=0;\r
- bitmap_t ptmp;//, npctmp; // player sprite\r
- planar_buf_t *p;\r
- const char *cpus;\r
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
- page_t screen, screen2, screen3;\r
- map_t map;\r
- map_view_t mv, mv2, mv3;\r
- map_view_t *bg, *spri, *mask;//, *tmp;\r
- byte *dpal, *gpal;\r
- byte *ptr, *mappalptr;\r
- actor_t player;\r
- //actor_t npc0;\r
-\r
-// atexit(qclean());\r
- /*if(!emmtest())\r
- {\r
- printf("Expanded memory is not present\n");\r
- exit(0);\r
- }\r
- \r
- if(!emmok())\r
- {\r
- printf("Expanded memory manager is not present\n");\r
- exit(0);\r
- }\r
-\r
- emsavail = emmavail();\r
- if(emsavail == -1)\r
- {\r
- printf("Expanded memory manager error\n");\r
- exit(0);\r
- }\r
- printf("There are %ld pages available\n",emsavail);\r
-\r
- if((emmhandle = emmalloc(emsavail)) < 0)\r
- {\r
- printf("Insufficient pages available\n");\r
- exit(0);\r
- }*/\r
-\r
- /* create the map */\r
-//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());\r
- loadmap("data/test.map", &map);\r
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
- //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
-//---- initMap(&map);\r
- mv.map = ↦\r
- mv2.map = ↦\r
- mv3.map = ↦\r
-\r
- /* draw the tiles */\r
- ptr = map.data;\r
- mappalptr = map.tiles->data->palette;\r
- /* data */\r
-//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());\r
- ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
- \r
- /* create the planar buffer */\r
-//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
- p = planar_buf_from_bitmap(&ptmp);\r
-//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
-\r
- /*if(isEMS())\r
- {\r
- XMOVE mm;\r
- mm.length=sizeof(map);\r
- mm.sourceH=0;\r
- mm.sourceOff=(long)↦\r
- mm.destH=emmhandle;\r
- mm.destOff=1;\r
- //halp!\r
- ist = move_emem(&mm);\r
- printf("%d\n", coretotalEMS());\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- //printf("%d\n", emmhandle);\r
- }\r
-\r
- if(isEMS())\r
- {\r
- XMOVE mm;\r
- mm.length=emmhandle;\r
- mm.sourceH=0;\r
- mm.sourceOff=(long)&ptmp;\r
- mm.destH=emmhandle;\r
- mm.destOff=0;\r
- //halp!\r
- ist = move_emem(&mm);\r
- printf("%d\n", coretotalEMS());\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- //printf("%d\n", emmhandle);\r
- }\r
-*/\r
-\r
- /* save the palette */\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
-\r
- setkb(1);\r
- modexEnter();\r
- modexPalBlack(); //reset the palette~\r
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
- ptmp.offset=(paloffset/3);\r
- modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
- //printf(" %d\n", sizeof(ptmp.data));\r
- //printf("1: %d\n", paloffset);\r
- map.tiles->data->offset=(paloffset/3);\r
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
- printf("\n====\n");\r
- printf("0 paloffset= %d\n", paloffset/3);\r
- printf("====\n\n");\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexPalBlack(); //so player will not see loadings~\r
-\r
- /* setup camera and screen~ */\r
- screen = modexDefaultPage();\r
- screen.width += (TILEWH*2);\r
- screen.height += (TILEWH*2)+QUADWH;\r
- mv.page = &screen;\r
- screen2 = modexNextPage(mv.page);\r
- mv2.page = &screen2;\r
- screen3 = screen2;\r
- mv3.page = &screen3;\r
-\r
- /* set up paging */\r
- bg = &mv;\r
- spri = &mv2;\r
- mask = &mv3;\r
-\r
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(bg, 0, 0);\r
- mapGoTo(spri, 0, 0);\r
- //mapGoTo(mask, 0, 0);\r
-\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player.tx = bg->tx + 10;\r
- player.ty = bg->ty + 8;\r
- player.x = player.tx*TILEWH;\r
- player.y = player.ty*TILEWH;\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- player.q=1;\r
- player.d=0;\r
- player.hp=4;\r
- //npc\r
- /*npc0.tx = bg->tx + 1;\r
- npc0.ty = bg->ty + 1;\r
- npc0.x = npc0.tx*TILEWH;\r
- npc0.y = npc0.ty*TILEWH;\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- npc0.q=1;\r
- npc0.d=0;\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-\r
- //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
- //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
-\r
- //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
- //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
- modexShowPage(spri->page);\r
-// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());\r
- modexFadeOn(4, gpal);\r
- while(!keyp(1) && player.hp>0)\r
- {\r
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
- if(npc0.d>4)\r
- npc0.d=0;\r
-\r
- //right movement\r
- if(npc0.d == 2)\r
- {\r
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx+1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //left movement\r
- if(npc0.d == 4)\r
- {\r
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx-1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //down movement\r
- if(npc0.d == 3)\r
- {\r
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- }\r
-\r
- //up movement\r
- if(npc0.d == 1)\r
- {\r
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty-1;\r
- }\r
-\r
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r
-\r
- //player movement\r
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/dos_kb.h"
+#include "src/lib/mapread.h"
+#include "src/lib/wcpu/wcpu.h"
+#include "src/lib/planar.h"
+//====#include "src\lib\ems.c"
+
+//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
+
+//optimize scroll*!!!!
+
+typedef struct {
+ map_t *map;
+ page_t *page;
+ int tx; //appears to be the top left tile position on the viewable screen map
+ int ty; //appears to be the top left tile position on the viewable screen map
+ word dxThresh; //????
+ word dyThresh; //????
+} map_view_t;
+
+typedef struct {
+ int x; //player exact position on the viewable map
+ int y; //player exact position on the viewable map
+ int tx; //player tile position on the viewable map
+ int ty; //player tile position on the viewable map
+ int triggerx; //player's trigger box tile position on the viewable map
+ int triggery; //player's trigger box tile position on the viewable map
+ int setx; //NOT USED YET! player sprite sheet set on the image x
+ int sety; //NOT USED YET! player sprite sheet set on the image y
+ word q; //loop variable
+ word d; //direction
+ bitmap_t data; //supposively the sprite sheet data
+ int hp; //hitpoints of the player
+} actor_t;
+
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;
+
+map_t allocMap(int w, int h);
+void initMap(map_t *map);
+void mapScrollRight(map_view_t *mv, byte offset, word id);
+void mapScrollLeft(map_view_t *mv, byte offest, word id);
+void mapScrollUp(map_view_t *mv, byte offset, word id);
+void mapScrollDown(map_view_t *mv, byte offset, word id);
+void mapGoTo(map_view_t *mv, int tx, int ty);
+void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
+void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
+void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
+void qclean();
+void pdump(map_view_t *pee);
+void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
+
+#define TILEWH 16
+#define QUADWH TILEWH/2
+#define SPEED 4
+//#define LOOPMAX (TILEWH/SPEED)
+
+//place holder definitions
+//#define MAPX 200
+//#define MAPY 150
+//#define TRIGGX 10
+//#define TRIGGY 9
+
+void main() {
+//++++ size_t oldfreemem=GetFreeSize();
+ /*long emmhandle;
+ long emsavail;
+ char teststr[80];*/
+ word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
+ int i;
+ static word paloffset=0;
+ bitmap_t ptmp;//, npctmp; // player sprite
+ planar_buf_t *p;
+ const char *cpus;
+ static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
+ page_t screen, screen2, screen3;
+ map_t map;
+ map_view_t mv[3];//mv, mv2, mv3;
+ map_view_t *bg, *spri, *mask;//, *tmp;
+ //map_view_db_t pgid[4];
+ byte *dpal, *gpal;
+ byte *ptr;
+ byte *mappalptr;
+ actor_t player;
+ //actor_t npc0;
+
+// atexit(qclean());
+ /*if(!emmtest())
+ {
+ printf("Expanded memory is not present\n");
+ exit(0);
+ }
+
+ if(!emmok())
+ {
+ printf("Expanded memory manager is not present\n");
+ exit(0);
+ }
+
+ emsavail = emmavail();
+ if(emsavail == -1)
+ {
+ printf("Expanded memory manager error\n");
+ exit(0);
+ }
+ printf("There are %ld pages available\n",emsavail);
+
+ if((emmhandle = emmalloc(emsavail)) < 0)
+ {
+ printf("Insufficient pages available\n");
+ exit(0);
+ }*/
+
+ /* create the map */
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
+//0000 fprintf(stderr, "testing~\n");
+ loadmap("data/test.map", &map);
+//0000 fprintf(stderr, "yay map loaded~~\n");
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
+ //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
+//---- initMap(&map);
+ mv[0].map = ↦
+ mv[1].map = ↦
+ mv[2].map = ↦
+
+ /* draw the tiles */
+ ptr = map.data;
+ mappalptr = map.tiles->data->palette;
+ /* data */
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
+ ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+ /* create the planar buffer */
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+ p = planar_buf_from_bitmap(&ptmp);
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
+
+ /*if(isEMS())
+ {
+ XMOVE mm;
+ mm.length=sizeof(map);
+ mm.sourceH=0;
+ mm.sourceOff=(long)↦
+ mm.destH=emmhandle;
+ mm.destOff=1;
+ //halp!
+ ist = move_emem(&mm);
+ printf("%d\n", coretotalEMS());
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ //printf("%d\n", emmhandle);
+ }
+
+ if(isEMS())
+ {
+ XMOVE mm;
+ mm.length=emmhandle;
+ mm.sourceH=0;
+ mm.sourceOff=(long)&ptmp;
+ mm.destH=emmhandle;
+ mm.destOff=0;
+ //halp!
+ ist = move_emem(&mm);
+ printf("%d\n", coretotalEMS());
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ //printf("%d\n", emmhandle);
+ }
+*/
+
+ /* save the palette */
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+
+ setkb(1);
+ modexEnter();
+ modexPalBlack(); //reset the palette~
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+ ptmp.offset=(paloffset/3);
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);
+ //printf(" %d\n", sizeof(ptmp.data));
+ //printf("1: %d\n", paloffset);
+ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("\n====\n");
+ printf("0 paloffset= %d\n", paloffset/3);
+ printf("====\n\n");
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+
+ /* setup camera and screen~ */
+ screen = modexDefaultPage();
+ screen.width += (TILEWH*2);
+ screen.height += (TILEWH*2);//+QUADWH;
+ mv[0].page = &screen;
+ screen2 = modexNextPage(mv[0].page);
+ mv[1].page = &screen2;
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
+ mv[2].page = &screen3;
+
+ /* set up paging */
+ bg = &mv[0];
+ spri = &mv[1];
+ mask = &mv[2];
+
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(bg, 0, 0);
+ mapGoTo(spri, 0, 0);
+ //mapGoTo(mask, 0, 0);
+
+ //TODO: put player in starting position of spot
+ //default player position on the viewable map
+ player.tx = bg->tx + 10;
+ player.ty = bg->ty + 8;
+ player.x = player.tx*TILEWH;
+ player.y = player.ty*TILEWH;
+ player.triggerx = player.tx;
+ player.triggery = player.ty+1;
+ player.q=1;
+ player.d=0;
+ player.hp=4;
+ //npc
+ /*npc0.tx = bg->tx + 1;
+ npc0.ty = bg->ty + 1;
+ npc0.x = npc0.tx*TILEWH;
+ npc0.y = npc0.ty*TILEWH;
+ npc0.triggerx = npc0.tx;
+ npc0.triggery = npc0.ty+1;
+ npc0.q=1;
+ npc0.d=0;
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+
+ modexShowPage(spri->page);
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
+ modexFadeOn(4, gpal);
+ while(!keyp(1) && player.hp>0)
+ {
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
+ #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+
+ //player movement