- printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
- printf("palette offset: %d\n", paloffset/3);\r
- printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
- printf("Total free: %zu\n", GetFreeSize());\r
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("Screen: %dx", screen.width); printf("%d\n", screen.height);\r
- printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);\r
- //xmsfree(&map);\r
- //xmsfree(bg);\r
- //xmsfree(spri);\r
- //xmsfree(mask);\r
- //xmsreport();\r
- //emmclose(emmhandle);\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
- modexFadeOn(4, dpal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
- map_t result;\r
-\r
- result.width =w;\r
- result.height=h;\r
- result.data = malloc(sizeof(byte) * w * h);\r
- //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
- /*if(isEMS() || checkEMS())\r
- {\r
- XMOVE mm;\r
- //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
- mm.length=sizeof(result);\r
- mm.sourceH=0;\r
- mm.sourceOff=ptr2long(&result);\r
- mm.destH=emmhandle;\r
- mm.destOff=0;\r
- ist = move_emem(&mm);\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- printf("%d\n", coretotalEMS());\r
- }*/\r
-\r
- return result;\r
-}\r
-\r
-void\r
-initMap(map_t *map) {\r
- /* just a place holder to fill out an alternating pattern */\r
- int x, y, xx, yy;\r
- int i, q;\r
-// int tile = 1;\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles = malloc(sizeof(tiles_t));\r
- //else\r
- // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles->data = malloc(sizeof(bitmap_t));\r
- //else\r
- // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-// map->tiles->data->width = (TILEWH/**2*/);\r
-// map->tiles->data->height= TILEWH;\r
- //if(!isEMS() || !checkEMS())\r
-// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- //else\r
- // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
-// map->tiles->tileHeight = TILEWH;\r
-// map->tiles->tileWidth =TILEWH;\r
-// map->tiles->rows = 1;\r
-// map->tiles->cols = 1;//2;\r
-\r
- /*q=0;\r
- //for(y=0; y<map->height; y++) {\r
- //for(x=0; x<map->width; x++) {\r
- i=0;\r
- for(yy=0; yy<TILEWH; yy++) {\r
- for(xx=0; xx<(TILEWH); xx++) {\r
- //if(x<TILEWH){\r
- map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
-// printf("[%d]", map->tiles->data->data[i]);\r
- //}else{\r
- //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
- //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
- //}\r
- i++;\r
- }\r
-// printf("\n");\r
- }\r
-// printf("[%d]", map->data[q]);\r
- q++;\r
-// }\r
- //printf("\n\n");\r
-// }*/\r
-\r
- /*i=0;\r
- for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
-// map->data[i]=255;\r
- printf("[%d]", map->data[i]);\r
- //tile = tile ? 0 : 1;\r
- i++;\r
- }\r
- //tile = tile ? 0 : 1;\r
- }*/\r
-}\r
-\r
-\r
-void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx >= mv->dxThresh ) {\r
- /* go forward one tile */\r
- mv->tx++;\r
- /* Snap the origin forward */\r
- mv->page->data += 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
-\r
- /* draw the next column */\r
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollLeft(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx == 0) {\r
- /* go backward one tile */\r
- mv->tx--;\r
-\r
- /* Snap the origin backward */\r
- mv->page->data -= 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
- /* draw the next column */\r
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollUp(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy == 0 ) {\r
- /* go down one tile */\r
- mv->ty--;\r
- /* Snap the origin downward */\r
- mv->page->data -= mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= 0;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollDown(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy >= mv->dyThresh ) {\r
- /* go down one tile */\r
- mv->ty++;\r
- /* Snap the origin downward */\r
- mv->page->data += mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
- }\r
-\r
-}\r
-\r
-\r
-void\r
-mapGoTo(map_view_t *mv, int tx, int ty) {\r
- int px, py;\r
- unsigned int i;\r
-\r
- /* set up the coordinates */\r
- mv->tx = tx;\r
- mv->ty = ty;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
-\r
- /* draw the tiles */\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
- py=0;\r
- i=mv->ty * mv->map->width + mv->tx;\r
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
- mapDrawRow(mv, tx-1, ty, py);\r
- i+=mv->map->width - tx;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
- word rx;\r
- word ry;\r
- //if(i==0) i=2;\r
- if(i==0)\r
- {\r
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
+ printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+ //xmsfree(&map);
+ //xmsfree(bg);
+ //xmsfree(spri);
+ //xmsfree(mask);
+ //xmsreport();
+ //emmclose(emmhandle);
+ switch(detectcpu())
+ {
+ case 0: cpus = "8086/8088 or 186/88"; break;
+ case 1: cpus = "286"; break;
+ case 2: cpus = "386 or newer"; break;
+ default: cpus = "internal error"; break;
+ }
+ printf("detected CPU type: %s\n", cpus);
+ modexFadeOn(4, dpal);
+}
+
+
+map_t
+allocMap(int w, int h) {
+ map_t result;
+
+ result.width =w;
+ result.height=h;
+ result.data = malloc(sizeof(byte) * w * h);
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
+ /*if(isEMS() || checkEMS())
+ {
+ XMOVE mm;
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
+ mm.length=sizeof(result);
+ mm.sourceH=0;
+ mm.sourceOff=ptr2long(&result);
+ mm.destH=emmhandle;
+ mm.destOff=0;
+ ist = move_emem(&mm);
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }
+ printf("%d\n", coretotalEMS());
+ }*/
+
+ return result;
+}
+
+void
+initMap(map_t *map) {
+ /* just a place holder to fill out an alternating pattern */
+ int x, y, xx, yy;
+ int i, q;
+// int tile = 1;
+ //if(!isEMS() || !checkEMS())
+// map->tiles = malloc(sizeof(tiles_t));
+ //else
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
+
+ /* create the tile set */
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data = malloc(sizeof(bitmap_t));
+ //else
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
+// map->tiles->data->width = (TILEWH/**2*/);
+// map->tiles->data->height= TILEWH;
+ //if(!isEMS() || !checkEMS())
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
+ //else
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
+// map->tiles->tileHeight = TILEWH;
+// map->tiles->tileWidth =TILEWH;
+// map->tiles->rows = 1;
+// map->tiles->cols = 1;//2;
+
+ /*q=0;
+ //for(y=0; y<map->height; y++) {
+ //for(x=0; x<map->width; x++) {
+ i=0;
+ for(yy=0; yy<TILEWH; yy++) {
+ for(xx=0; xx<(TILEWH); xx++) {
+ //if(x<TILEWH){
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
+// printf("[%d]", map->tiles->data->data[i]);
+ //}else{
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
+ //}
+ i++;
+ }
+// printf("\n");
+ }
+// printf("[%d]", map->data[q]);
+ q++;
+// }
+ //printf("\n\n");
+// }*/
+
+ /*i=0;
+ for(y=0; y<map->height; y++) {
+ for(x=0; x<map->width; x++) {
+// map->data[i]=255;
+ printf("[%d]", map->data[i]);
+ //tile = tile ? 0 : 1;
+ i++;
+ }
+ //tile = tile ? 0 : 1;
+ }*/
+}
+
+
+void
+mapScrollRight(map_view_t *mv, byte offset, word id)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* increment the pixel position and update the page */
+ mv[id].page->dx += offset;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dx >= mv[id].dxThresh ) {
+ /* go forward one tile */
+ mv[id].tx++;
+ /* Snap the origin forward */
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+
+ /* draw the next column */
+ x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
+ }
+}
+
+
+void
+mapScrollLeft(map_view_t *mv, byte offset, word id)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* increment the pixel position and update the page */
+ mv[id].page->dx -= offset;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dx == 0) {
+ /* go backward one tile */
+ mv[id].tx--;
+
+ /* Snap the origin backward */
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[id].map->tiles->tileWidth;
+
+ /* draw the next column */
+ x= 0;
+ if(id==0)
+ mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
+ }
+}
+
+
+void
+mapScrollUp(map_view_t *mv, byte offset, word id)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* increment the pixel position and update the page */
+ mv[id].page->dy -= offset;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dy == 0 ) {
+ /* go down one tile */
+ mv[id].ty--;
+ /* Snap the origin downward */
+ mv[id].page->data -= mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
+
+ /* draw the next row */
+ y= 0;
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
+ }
+}
+
+
+void
+mapScrollDown(map_view_t *mv, byte offset, word id)
+{
+ word x, y; /* coordinate for drawing */
+
+ /* increment the pixel position and update the page */
+ mv[id].page->dy += offset;
+
+ /* check to see if this changes the tile */
+ if(mv[id].page->dy >= mv[id].dyThresh ) {
+ /* go down one tile */
+ mv[id].ty++;
+ /* Snap the origin downward */
+ mv[id].page->data += mv[id].page->width*4;
+ mv[id].page->dy = mv[id].map->tiles->tileHeight;
+
+ /* draw the next row */
+ y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
+ if(id==0)
+ mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
+ else
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
+ }
+}
+
+
+void
+mapGoTo(map_view_t *mv, int tx, int ty) {
+ int px, py;
+ unsigned int i;
+
+ /* set up the coordinates */
+ mv->tx = tx;
+ mv->ty = ty;
+ mv->page->dx = mv->map->tiles->tileWidth;
+ mv->page->dy = mv->map->tiles->tileHeight;
+
+ /* set up the thresholds */
+ mv->dxThresh = mv->map->tiles->tileWidth * 2;
+ mv->dyThresh = mv->map->tiles->tileHeight * 2;
+
+ /* draw the tiles */
+ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
+ py=0;
+ i=mv->ty * mv->map->width + mv->tx;
+ for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
+ mapDrawRow(mv, tx-1, ty, py);
+ i+=mv->map->width - tx;
+ }
+}
+
+
+void
+mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
+ word rx;
+ word ry;
+ //if(i==0) i=2;
+ if(i==0)
+ {