- fprintf(stderr, "yay map loaded~~\n");\r
-//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
- //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
-//---- initMap(&map);\r
- mv.map = ↦\r
- mv2.map = ↦\r
- mv3.map = ↦\r
-\r
- /* draw the tiles */\r
- ptr = map.data;\r
- mappalptr = map.tiles->data->palette;\r
- /* data */\r
-//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
-#ifdef LOADDATA\r
- ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
-#endif\r
- //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
- \r
- /* create the planar buffer */\r
-//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
-#ifdef LOADDATA\r
- p = planar_buf_from_bitmap(&ptmp);
-#endif\r
-//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
-\r
- /*if(isEMS())\r
- {\r
- XMOVE mm;\r
- mm.length=sizeof(map);\r
- mm.sourceH=0;\r
- mm.sourceOff=(long)↦\r
- mm.destH=emmhandle;\r
- mm.destOff=1;\r
- //halp!\r
- ist = move_emem(&mm);\r
- printf("%d\n", coretotalEMS());\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- //printf("%d\n", emmhandle);\r
- }\r
-\r
- if(isEMS())\r
- {\r
- XMOVE mm;\r
- mm.length=emmhandle;\r
- mm.sourceH=0;\r
- mm.sourceOff=(long)&ptmp;\r
- mm.destH=emmhandle;\r
- mm.destOff=0;\r
- //halp!\r
- ist = move_emem(&mm);\r
- printf("%d\n", coretotalEMS());\r
- if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
- //printf("%d\n", emmhandle);\r
- }\r
-*/\r
-\r
- /* save the palette */\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
-\r
- setkb(1);\r
- modexEnter();\r
- modexPalBlack(); //reset the palette~\r
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
- ptmp.offset=(paloffset/3);\r
- modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
- //printf(" %d\n", sizeof(ptmp.data));\r
- //printf("1: %d\n", paloffset);\r
- map.tiles->data->offset=(paloffset/3);\r
- modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
- printf("\n====\n");\r
- printf("0 paloffset= %d\n", paloffset/3);\r
- printf("====\n\n");\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
- modexPalBlack(); //so player will not see loadings~\r
-\r
- /* setup camera and screen~ */\r
- screen = modexDefaultPage();\r
- screen.width += (TILEWH*2);\r
- screen.height += (TILEWH*2)+QUADWH;\r
- mv.page = &screen;\r
- screen2 = modexNextPage(mv.page);\r
- mv2.page = &screen2;\r
- screen3 = screen2;\r
- mv3.page = &screen3;\r
-\r
- /* set up paging */\r
- bg = &mv;\r
- spri = &mv2;\r
- mask = &mv3;\r
-\r
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
- mapGoTo(bg, 0, 0);\r
- mapGoTo(spri, 0, 0);\r
- //mapGoTo(mask, 0, 0);\r
-\r
- //TODO: put player in starting position of spot\r
- //default player position on the viewable map\r
- player.tx = bg->tx + 10;\r
- player.ty = bg->ty + 8;\r
- player.x = player.tx*TILEWH;\r
- player.y = player.ty*TILEWH;\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- player.q=1;\r
- player.d=0;\r
- player.hp=4;\r
- //npc\r
- /*npc0.tx = bg->tx + 1;\r
- npc0.ty = bg->ty + 1;\r
- npc0.x = npc0.tx*TILEWH;\r
- npc0.y = npc0.ty*TILEWH;\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- npc0.q=1;\r
- npc0.d=0;\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
-\r
- modexShowPage(spri->page);\r
-// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());\r
- modexFadeOn(4, gpal);\r
- while(!keyp(1) && player.hp>0)\r
- {\r
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
- #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
- if(npc0.d>4)\r
- npc0.d=0;\r
-\r
- //right movement\r
- if(npc0.d == 2)\r
- {\r
- if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx+1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //left movement\r
- if(npc0.d == 4)\r
- {\r
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx-1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //down movement\r
- if(npc0.d == 3)\r
- {\r
- if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- }\r
-\r
- //up movement\r
- if(npc0.d == 1)\r
- {\r
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty-1;\r
- }\r
-\r
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r
-\r
- //player movement\r
- //TODO: make movement into a function!
- if(!panswitch){\r
- //right movement\r
- if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
- {\r
- if(player.d == 0){ player.d = 2; }\r
- if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
- !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollRight(bg, SPEED);\r
- mapScrollRight(spri, SPEED);\r
- //mapScrollRight(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx++; }\r
- }\r
- else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx+1;\r
- player.triggery = player.ty;\r
- }\r
-\r
- //left movement\r
- if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
- {\r
- if(player.d == 0){ player.d = 4; }\r
- if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
- !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollLeft(bg, SPEED);\r
- mapScrollLeft(spri, SPEED);\r
- //mapScrollLeft(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx--; }\r
- }\r
- else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx-1;\r
- player.triggery = player.ty;\r
- }\r
-\r
- //down movement\r
- if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
- {\r
- if(player.d == 0){ player.d = 3; }\r
- if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollDown(bg, SPEED);\r
- mapScrollDown(spri, SPEED);\r
- //mapScrollDown(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty++; }\r
- }\r
- else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty+1;\r
- }\r
-\r
- //up movement\r
- if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
- {\r
- if(player.d == 0){ player.d = 1; }\r
- if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
- !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollUp(bg, SPEED);\r
- mapScrollUp(spri, SPEED);\r
- //mapScrollUp(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty-1;\r
- }\r
-}else{
-//88 switch!
- //right movement\r
- if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
- {\r
- if(pand == 0){ pand = 2; }\r
- if(panq<=(TILEWH/SPEED))\r
- {
- bg->page->dx++;
- spri->page->dx++;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //left movement\r
- if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
- {\r
- if(pand == 0){ pand = 4; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- bg->page->dx--;
- spri->page->dx--;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //down movement\r
- if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
- {\r
- if(pand == 0){ pand = 3; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- bg->page->dy--;
- spri->page->dy--;
- modexShowPage(bg->page);
- modexShowPage(spri->page);
- panq++;\r
- } else { panq = 1; pand = 0; }\r
- }\r
- //up movement\r
- if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
- {\r
- if(pand == 0){ pand = 1; }\r
- if(panq<=(TILEWH/SPEED))\r
- {\r
- bg->page->dy++;
- spri->page->dy++;
- modexShowPage(bg->page);
- modexShowPage(spri->page);\r
- panq++;\r
- } else { panq = 1; pand = 0; }\r
+ byte *gpal;
+ byte *ptr;
+ byte *mappalptr;
+
+void main(int argc, char *argv[])
+{
+ byte *mesg=malloc(sizeof(dword));
+
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
+ // DOSLIB: check our environment
+ probe_dos();
+
+ // DOSLIB: what CPU are we using?
+ // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+ // So this code by itself shouldn't care too much what CPU it's running on. Except that other
+ // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+ // the CPU to carry out tasks. --J.C.
+ cpu_probe();
+
+ // DOSLIB: check for VGA
+ if (!probe_vga()) {
+ printf("VGA probe failed\n");
+ return;
+ }
+ // hardware must be VGA or higher!
+ if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+ printf("This program requires VGA or higher graphics hardware\n");
+ return;
+ }
+
+ if (_DEBUG_INIT() == 0) {
+#ifdef DEBUGSERIAL
+ printf("WARNING: Failed to initialize DEBUG output\n");
+#endif
+ }
+ _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
+
+ pan.pn=1;
+ //player[0].data = &pp;
+
+ //printf("starting timer ");
+ start_timer(&gvar);
+ //printf("ok\n");
+
+// atexit(qclean());
+
+ /* create the map */
+ fprintf(stderr, "testing map load~ ");
+ loadmap("data/test.map", &map);
+ chkmap(&map, 0);
+ printf("chkmap ok ");
+ fprintf(stderr, "yay map loaded~~\n");
+
+ /* draw the tiles */
+#ifdef MODEX
+ ptr = map.data;
+ //mappalptr = map.tiles->btdata->palette;
+
+ /* data */
+ player[0].data = malloc(48*128); //TODO use exmm
+ *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
+
+ /* create the planar buffer */
+////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
+ /*++++printf("load pee!! ");
+ pp = planar_buf_from_bitmap(&p);
+ printf("done!\n");*/
+
+#endif
+ /* input! */
+ IN_Startup();
+ IN_Default(0,&player,ctrl_Joystick);
+ //IN_Default(1,&player,ctrl_Joystick);
+
+ /* save the palette */
+#ifdef MODEX
+#ifdef FADE
+ dpal = modexNewPal();
+ default_pal = modexNewPal();
+ *default_pal = *dpal;
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+#endif
+
+ textInit();
+ VGAmodeX(bakapee, 1, &gvar);
+// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+#endif
+#endif
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
+//++++ player[0].data.offset=(paloffset/3);
+//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
+ modexPalUpdate1(player[0].data->palette);
+//++++0000 modexPalUpdate1(map.tiles->btdata->palette);
+ //printf(" %d\n", sizeof(ptmp->data));
+ //printf("1: %d\n", paloffset);
+//++++ map.tiles->data->offset=(paloffset/3);
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+// printf("\n====\n");
+// printf("0 paloffset= %d\n", paloffset/3);
+// printf("====\n\n");
+#ifdef MODEX
+#ifdef FADE
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+#endif
+
+ /* setup camera and screen~ */
+ modexHiganbanaPageSetup(&gvar.video);
+ for(i=0;i<gvar.video.num_of_pages;i++)
+ {
+ mv[i].page = &gvar.video.page[i];
+ mv[i].map = ↦
+ mv[i].video = &gvar.video;
+ mv[i].pan = &pan;
+ }
+
+ /* set up paging */
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(mv, 0, 0);
+ //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
+
+ //TODO: put player in starting position of spot
+ //default player position on the viewable map
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+ IN_initplayer(&player, 0);
+ //IN_initplayer(&player, 1);
+
+#ifndef SPRITE
+ modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
+ //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
+#else
+ //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
+#endif
+
+ if(!pageflipflop) modexShowPage(mv[1].page);
+ else modexShowPage(mv[0].page);//!(gvar.video.p)
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+
+ /* buffer pages */
+// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
+// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
+
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
+#endif
+ while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
+ {
+ shinku(&gvar);
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+ //player movement
+ IN_ReadControl(0,&player);
+ if(!panswitch){
+ walk(mv, player, 0);
+ }else{
+ panpagemanual(mv, player, 0);
+ //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
+ }
+
+ //the scripting stuff....
+ //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+ //debugging binds!
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
+ if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
+ if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ } //p
+#ifdef MODEX
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
+ if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ modexpdump(mv[0].page); modexpdump(mv[1].page);
+ IN_UserInput(1,1);
+ }
+#endif
+#endif
+ //pan switch
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
+ if(IN_KeyDown(87)) //f11
+ {
+ pageflipflop=!pageflipflop;
+ IN_UserInput(1,1);
+// VGAmodeX(0, 0, &gvar);
+// IN_Shutdown();
+// __asm
+// {
+// mov ah,31h
+// int 21h
+// }
+ }
+ if(IN_KeyDown(68)) //f10
+ {
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
+ IN_UserInput(1,1);