- /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
-\r
- if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
- if(npc0.d>4)\r
- npc0.d=0;\r
-\r
- //right movement\r
- if(npc0.d == 2)\r
- {\r
- if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx+1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //left movement\r
- if(npc0.d == 4)\r
- {\r
- if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx-1;\r
- npc0.triggery = npc0.ty;\r
- }\r
-\r
- //down movement\r
- if(npc0.d == 3)\r
- {\r
- if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty+1;\r
- }\r
-\r
- //up movement\r
- if(npc0.d == 1)\r
- {\r
- if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
- {\r
- if(npc0.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME_NPC;\r
- npc0.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
- npc0.q++;\r
- } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
- modexShowPage(spri->page);\r
- npc0.d = 0;\r
- }\r
- npc0.triggerx = npc0.tx;\r
- npc0.triggery = npc0.ty-1;\r
- }\r
-\r
- if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
-*/\r