- byte *ptr;
-
- /* create the map */
- map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
- initMap(&map);
- mv.map = ↦
- mv2.map = ↦
- mv3.map = ↦
-
- /* draw the tiles */
- ptr = map.data;
- /*data\\*/
- ptmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
- setkb(1);
- modexEnter();
- modexPalUpdate(ptmp.palette);
- screen = modexDefaultPage();
- screen.width += (TILEWH*2);
- screen.height += (TILEWH*2)+QUADWH;
- mv.page = &screen;
- screen2 = modexNextPage(mv.page);
- mv2.page = &screen2;
- screen3 = screen2;
- mv3.page = &screen3;
-
- /* set up paging */
- bg = &mv;
- spri = &mv2;
- mask = &mv3;
-
-//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(bg, 0, 0);
- mapGoTo(spri, 0, 0);
- //mapGoTo(mask, 0, 0);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player.tx = bg->tx + 10;
- player.ty = bg->ty + 8;
- player.x = player.tx*TILEWH;
- player.y = player.ty*TILEWH;
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- //TODO: erase player initial draw
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- //temp draw trigger box
- modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
- modexShowPage(spri->page);
- while(!keyp(1))//!keyp(1))
- {
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
-
- //temp testing
- /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- //INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- //mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(bg->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX)
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
-break;
- }*/
- if(keyp(77) && !keyp(75))
- {
- if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollRight(bg, SPEED);
- mapScrollRight(spri, SPEED);
- //mapScrollRight(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x+=SPEED;
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx+1;
- player.triggery = player.ty;
- }
-
- if(keyp(75) && !keyp(77))
- {
- if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollLeft(bg, SPEED);
- mapScrollLeft(spri, SPEED);
- //mapScrollLeft(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.x-=SPEED;
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.tx--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx-1;
- player.triggery = player.ty;
- }
-
- if(keyp(80) && !keyp(72))
- {
- if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollDown(bg, SPEED);
- mapScrollDown(spri, SPEED);
- //mapScrollDown(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y+=SPEED;
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- }
- player.ty++;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty+1;
- }
-
- if(keyp(72) && !keyp(80))
- {
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
- mapScrollUp(bg, SPEED);
- mapScrollUp(spri, SPEED);
- //mapScrollUp(mask, SPEED);
- modexShowPage(spri->page);
- }
- player.ty--;
- }
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
- {
- for(q=1; q<=(TILEWH/SPEED); q++)
- {
- INC_PER_FRAME;
- player.y-=SPEED;
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- modexShowPage(spri->page);
- animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
- }
- player.ty--;
- }
- else
- {
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
- modexShowPage(spri->page);
- }
- player.triggerx = player.tx;
- player.triggery = player.ty-1;
- }
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
-
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
- {
- short i;
- for(i=600; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- }
-
- modexLeave();
- setkb(0);
- printf("Project 16 scroll.exe\n");
- printf("tx: %d\n", bg->tx);
- printf("ty: %d\n", bg->ty);
- printf("player.x: %d\n", player.x);
- printf("player.y: %d\n", player.y);
- printf("player.tx: %d\n", player.tx);
- printf("player.ty: %d\n", player.ty);
- printf("player.triggx: %d\n", player.triggerx);
- printf("player.triggy: %d\n", player.triggery);
- printf("dxThresh: %d\n", bg->dxThresh);
- printf("dyThresh: %d\n", bg->dyThresh);
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
+ //map_view_db_t pgid[4];
+ byte *dpal, *gpal;\r
+ byte *ptr;\r
+ byte *mappalptr;\r
+ actor_t player;\r
+// bitmap_t font;\r
+ //actor_t npc0;\r
+\r
+// atexit(qclean());\r
+ /*if(!emmtest())\r
+ {\r
+ printf("Expanded memory is not present\n");\r
+ exit(0);\r
+ }\r
+\r
+ if(!emmok())\r
+ {\r
+ printf("Expanded memory manager is not present\n");\r
+ exit(0);\r
+ }\r
+\r
+ emsavail = emmavail();\r
+ if(emsavail == -1)\r
+ {\r
+ printf("Expanded memory manager error\n");\r
+ exit(0);\r
+ }\r
+ printf("There are %ld pages available\n",emsavail);\r
+\r
+ if((emmhandle = emmalloc(emsavail)) < 0)\r
+ {\r
+ printf("Insufficient pages available\n");\r
+ exit(0);\r
+ }*/\r
+\r
+ /* create the map */\r
+//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());\r
+//0000 fprintf(stderr, "testing~\n");\r
+ loadmap("data/test.map", &map);\r
+//0000 fprintf(stderr, "yay map loaded~~\n");\r
+//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+ //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
+//---- initMap(&map);\r
+ mv[0].map = ↦\r
+ mv[1].map = ↦\r
+ mv[2].map = ↦\r
+\r
+ /* draw the tiles */\r
+ ptr = map.data;\r
+ mappalptr = map.tiles->data->palette;\r
+ /* data */\r
+//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());\r
+ ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
+// font = bitmapLoadPcx("data/font.pcx");\r
+ //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
+\r
+ /* create the planar buffer */\r
+//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
+ p = planar_buf_from_bitmap(&ptmp);\r
+//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());\r
+\r
+ /*if(isEMS())\r
+ {\r
+ XMOVE mm;\r
+ mm.length=sizeof(map);\r
+ mm.sourceH=0;\r
+ mm.sourceOff=(long)↦\r
+ mm.destH=emmhandle;\r
+ mm.destOff=1;\r
+ //halp!\r
+ ist = move_emem(&mm);\r
+ printf("%d\n", coretotalEMS());\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ //printf("%d\n", emmhandle);\r
+ }\r
+\r
+ if(isEMS())\r
+ {\r
+ XMOVE mm;\r
+ mm.length=emmhandle;\r
+ mm.sourceH=0;\r
+ mm.sourceOff=(long)&ptmp;\r
+ mm.destH=emmhandle;\r
+ mm.destOff=0;\r
+ //halp!\r
+ ist = move_emem(&mm);\r
+ printf("%d\n", coretotalEMS());\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ //printf("%d\n", emmhandle);\r
+ }\r
+*/\r
+\r
+ /* save the palette */\r
+ dpal = modexNewPal();\r
+ modexPalSave(dpal);\r
+ modexFadeOff(4, dpal);\r
+\r
+ setkb(1);\r
+ modexEnter();\r
+ modexPalBlack(); //reset the palette~\r
+// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
+ ptmp.offset=(paloffset/3);\r
+ modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+ //printf(" %d\n", sizeof(ptmp.data));\r
+ //printf("1: %d\n", paloffset);\r
+ map.tiles->data->offset=(paloffset/3);\r
+ //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("\n====\n");\r
+ printf("0 paloffset= %d\n", paloffset/3);\r
+ printf("====\n\n");\r
+ gpal = modexNewPal();\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexPalBlack(); //so player will not see loadings~\r
+\r
+ /* setup camera and screen~ */\r
+ screen = modexDefaultPage();\r
+ screen.width += (TILEWH*2);\r
+ screen.height += (TILEWH*2);//+QUADWH;\r
+ mv[0].page = &screen;\r
+ screen2 = modexNextPage(mv[0].page);\r
+ mv[1].page = &screen2;\r
+ screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww\r
+ //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
+ mv[2].page = &screen3;\r
+\r
+ /* set up paging */\r
+ bg = &mv[0];\r
+ spri = &mv[1];\r
+ mask = &mv[2];
+\r
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+ mapGoTo(bg, 0, 0);\r
+ mapGoTo(spri, 0, 0);\r
+ //mapGoTo(mask, 0, 0);\r
+\r
+ //TODO: put player in starting position of spot\r
+ //default player position on the viewable map\r
+ player.tx = bg->tx + 10;\r
+ player.ty = bg->ty + 8;\r
+ player.x = player.tx*TILEWH;\r
+ player.y = player.ty*TILEWH;\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty+1;\r
+ player.q=1;\r
+ player.d=0;\r
+ player.hp=4;\r
+ //npc\r
+ /*npc0.tx = bg->tx + 1;\r
+ npc0.ty = bg->ty + 1;\r
+ npc0.x = npc0.tx*TILEWH;\r
+ npc0.y = npc0.ty*TILEWH;\r
+ npc0.triggerx = npc0.tx;\r
+ npc0.triggery = npc0.ty+1;\r
+ npc0.q=1;\r
+ npc0.d=0;\r
+ modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
+\r
+ modexShowPage(spri->page);\r
+// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
+ modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);\r
+ modexFadeOn(4, gpal);\r
+ while(!keyp(1) && player.hp>0)\r
+ {\r
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+ //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
+\r
+ //player movement\r
+ //TODO: make movement into a function!\r
+ if(!panswitch){\r
+ //right movement\r
+ if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
+ {\r
+ if(player.d == 0){ player.d = 2; }\r
+ if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
+ !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollRight(mv, SPEED, 0);\r
+ mapScrollRight(mv, SPEED, 1);
+ //mapScrollRight(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx++; }\r
+ }\r
+ else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.x+=SPEED;\r
+ //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx++; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx+1;\r
+ player.triggery = player.ty;\r
+ }\r
+\r
+ //left movement\r
+ if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
+ {\r
+ if(player.d == 0){ player.d = 4; }\r
+ if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
+ !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ mapScrollLeft(mv, SPEED, 0);\r
+ mapScrollLeft(mv, SPEED, 1);\r
+ //mapScrollLeft(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx--; }\r
+ }\r
+ else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.x-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.tx--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx-1;\r
+ player.triggery = player.ty;\r
+ }\r
+\r
+ //down movement\r
+ if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
+ {\r
+ if(player.d == 0){ player.d = 3; }\r
+ if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollDown(mv, SPEED, 0);\r
+ mapScrollDown(mv, SPEED, 1);\r
+ //mapScrollDown(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty++; }\r
+ }\r
+ else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.y+=SPEED;\r
+ //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty++; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty+1;\r
+ }\r
+\r
+ //up movement\r
+ if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
+ {\r
+ if(player.d == 0){ player.d = 1; }\r
+ if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
+ !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
+ mapScrollUp(mv, SPEED, 0);\r
+ mapScrollUp(mv, SPEED, 1);\r
+ //mapScrollUp(mask, SPEED);\r
+ modexShowPage(spri->page);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty--; }\r
+ }\r
+ else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
+ {\r
+ if(player.q<=(TILEWH/SPEED))\r
+ {\r
+ INC_PER_FRAME;\r
+ player.y-=SPEED;\r
+ //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ modexShowPage(spri->page);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ player.q++;\r
+ } else { player.q = 1; player.d = 0; player.ty--; }\r
+ }\r
+ else\r
+ {\r
+ modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
+ modexShowPage(spri->page);\r
+ player.d = 0;\r
+ }\r
+ player.triggerx = player.tx;\r
+ player.triggery = player.ty-1;\r
+ }\r
+}else{\r
+//88 switch!\r
+ //right movement\r
+ if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
+ {\r
+ if(pand == 0){ pand = 2; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dx++;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dx++;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dx++;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ //left movement\r
+ if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
+ {\r
+ if(pand == 0){ pand = 4; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dx--;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dx--;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dx--;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ //down movement\r
+ if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
+ {\r
+ if(pand == 0){ pand = 3; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dy--;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dy--;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dy--;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ //up movement\r
+ if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
+ {\r
+ if(pand == 0){ pand = 1; }\r
+ if(panq<=(TILEWH/SPEED))\r
+ {\r
+ switch(panpagenum)\r
+ {\r
+ case 0:\r
+ //bg\r
+ bg->page->dy++;\r
+ modexShowPage(bg->page);\r
+ break;\r
+ case 1:\r
+ //spri\r
+ spri->page->dy++;\r
+ modexShowPage(spri->page);\r
+ break;\r
+ case 2:\r
+ //fg\r
+ mask->page->dy++;\r
+ modexShowPage(mask->page);\r
+ break;\r
+ }\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+}\r
+\r
+ //the scripting stuf....\r
+\r
+ //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+ if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
+ {\r
+ short i;\r
+ for(i=800; i>=400; i--)\r
+ {\r
+ sound(i);\r
+ }\r
+ nosound();\r
+ }\r
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
+ //debugging binds!\r
+ //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
+ if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
+ if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
+ if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
+ if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10\r
+ if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
+ if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
+ if(keyp(22)){\r
+ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+ printf("1paloffset = %d\n", paloffset/3);\r
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
+ printf("2paloffset = %d\n", paloffset/3);\r
+ pdump(bg); pdump(spri); }\r
+ //pan switch\r
+ if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12\r
+ //TSR\r
+ if(keyp(87)) //f11\r
+ {\r
+ modexLeave();\r
+ setkb(0);\r
+ __asm\r
+ {\r
+ mov ah,31h\r
+ int 21h\r
+ }\r
+ }\r
+\r
+ if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
+\r
+ }\r
+\r
+ /* fade back to text mode */\r
+ /* but 1st lets save the game palette~ */\r
+ modexPalSave(gpal);\r
+ modexSavePalFile("data/g.pal", gpal);\r
+ modexFadeOff(4, gpal);\r
+ modexLeave();\r
+ setkb(0);\r
+ printf("Project 16 scroll.exe\n");\r
+ printf("tx: %d\n", bg->tx);\r
+ printf("ty: %d\n", bg->ty);\r
+ printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);\r
+ //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
+ //else printf("\nplayer.y: %d\n", player.y);\r
+ printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);\r
+ printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);\r
+ printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);\r
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
+ printf("palette offset: %d\n", paloffset/3);\r
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
+//++++ printf("Total free: %zu\n", GetFreeSize());\r
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
+ printf("Screen: %dx", screen.width); printf("%d\n", screen.height);\r
+ printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);\r
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
+ //xmsfree(&map);\r
+ //xmsfree(bg);\r
+ //xmsfree(spri);\r
+ //xmsfree(mask);\r
+ //xmsreport();\r
+ //emmclose(emmhandle);\r
+ printf("%Fp\n", bios_8x8_font());\r
+ //printf("%c\n", *bios_8x8_font());\r
+ switch(detectcpu())\r
+ {\r
+ case 0: cpus = "8086/8088 or 186/88"; break;\r
+ case 1: cpus = "286"; break;\r
+ case 2: cpus = "386 or newer"; break;\r
+ default: cpus = "internal error"; break;\r
+ }\r
+ printf("detected CPU type: %s\n", cpus);\r
+ modexFadeOn(4, dpal);\r
+}\r
+\r
+\r
+map_t\r
+allocMap(int w, int h) {\r
+ map_t result;\r
+\r
+ result.width =w;\r
+ result.height=h;\r
+ result.data = malloc(sizeof(byte) * w * h);\r
+ //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
+ /*if(isEMS() || checkEMS())\r
+ {\r
+ XMOVE mm;\r
+ //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
+ mm.length=sizeof(result);\r
+ mm.sourceH=0;\r
+ mm.sourceOff=ptr2long(&result);\r
+ mm.destH=emmhandle;\r
+ mm.destOff=0;\r
+ ist = move_emem(&mm);\r
+ if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
+ printf("%d\n", coretotalEMS());\r
+ }*/\r
+\r
+ return result;\r
+}\r
+\r
+void\r
+initMap(map_t *map) {\r
+ /* just a place holder to fill out an alternating pattern */\r
+ int x, y, xx, yy;\r
+ int i, q;\r
+// int tile = 1;\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles = malloc(sizeof(tiles_t));\r
+ //else\r
+ // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
+\r
+ /* create the tile set */\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles->data = malloc(sizeof(bitmap_t));\r
+ //else\r
+ // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
+// map->tiles->data->width = (TILEWH/**2*/);\r
+// map->tiles->data->height= TILEWH;\r
+ //if(!isEMS() || !checkEMS())\r
+// map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
+ //else\r
+ // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
+// map->tiles->tileHeight = TILEWH;\r
+// map->tiles->tileWidth =TILEWH;\r
+// map->tiles->rows = 1;\r
+// map->tiles->cols = 1;//2;\r
+\r
+ /*q=0;\r
+ //for(y=0; y<map->height; y++) {\r
+ //for(x=0; x<map->width; x++) {\r
+ i=0;\r
+ for(yy=0; yy<TILEWH; yy++) {\r
+ for(xx=0; xx<(TILEWH); xx++) {\r
+ //if(x<TILEWH){\r
+ map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
+// printf("[%d]", map->tiles->data->data[i]);\r
+ //}else{\r
+ //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
+ //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
+ //}\r
+ i++;\r
+ }\r
+// printf("\n");\r
+ }\r
+// printf("[%d]", map->data[q]);\r
+ q++;\r
+// }\r
+ //printf("\n\n");\r
+// }*/\r
+\r
+ /*i=0;\r
+ for(y=0; y<map->height; y++) {\r
+ for(x=0; x<map->width; x++) {\r
+// map->data[i]=255;\r
+ printf("[%d]", map->data[i]);\r
+ //tile = tile ? 0 : 1;\r
+ i++;\r
+ }\r
+ //tile = tile ? 0 : 1;\r
+ }*/\r