bitmap_t ptmp;//, npctmp; // player sprite\r
const char *cpus;\r
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
bitmap_t ptmp;//, npctmp; // player sprite\r
const char *cpus;\r
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
page_t screen, screen2, screen3;\r
map_t map;\r
map_view_t mv, mv2, mv3;\r
page_t screen, screen2, screen3;\r
map_t map;\r
map_view_t mv, mv2, mv3;\r
- move_emem((XMOVE *)&map);
-// printf("%d\n", emmhandle);
+ //halp!
+ //move_emem((XMOVE *)&map);
+ //printf("%d\n", emmhandle);