if(keyp(75) && !keyp(77)){ player.d = 4; keypressed++; }
if(keyp(80) && !keyp(72)){ player.d = 3; keypressed++; }
if(keyp(77) && !keyp(75)){ player.d = 2; keypressed++; }\r
if(keyp(75) && !keyp(77)){ player.d = 4; keypressed++; }
if(keyp(80) && !keyp(72)){ player.d = 3; keypressed++; }
if(keyp(77) && !keyp(75)){ player.d = 2; keypressed++; }\r