- if(player.d == 0){ player.d = 1; }\r
- if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollUp(bg, SPEED);\r
- mapScrollUp(spri, SPEED);\r
- //mapScrollUp(mask, SPEED);\r
- modexShowPage(spri->page);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
- {\r
- if(player.q<=(TILEWH/SPEED))\r
- {\r
- INC_PER_FRAME;\r
- player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- modexShowPage(spri->page);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- player.q++;\r
- } else { player.q = 1; player.d = 0; player.ty--; }\r
- }\r
- else\r
- {\r
- modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
- modexShowPage(spri->page);\r
- player.d = 0;\r
- }\r
- player.triggerx = player.tx;\r
- player.triggery = player.ty-1;\r
- }\r
- //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
-\r
- if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))\r
- {\r
- short i;\r
- for(i=600; i>=400; i--)\r
- {\r
- sound(i);\r
- }\r
- nosound();\r
- }\r
- }\r
-\r
- /* fade back to text mode */\r
- modexFadeOff(4, ptmp.palette);\r
- modexPalBlack();\r
- modexLeave();\r
- setkb(0);\r
- printf("Project 16 scroll.exe\n");\r
- printf("tx: %d\n", bg->tx);\r
- printf("ty: %d\n", bg->ty);\r
- printf("player.x: %d\n", player.x);\r
- printf("player.y: %d\n", player.y);\r
- printf("player.tx: %d\n", player.tx);\r
- printf("player.ty: %d\n", player.ty);\r
- printf("player.triggx: %d\n", player.triggerx);\r
- printf("player.triggy: %d\n", player.triggery);\r
- printf("player.q: %d\n", player.q);\r
- printf("player.d: %d\n", player.d);\r
- printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
- printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
- printf("\n");\r
- switch(detectcpu())\r
- {\r
- case 0: cpus = "8086/8088 or 186/88"; break;\r
- case 1: cpus = "286"; break;\r
- case 2: cpus = "386 or newer"; break;\r
- default: cpus = "internal error"; break;\r
- }\r
- printf("detected CPU type: %s\n", cpus);\r
- modexPalBlack();\r
- modexFadeOn(4, pal);\r
-}\r
-\r
-\r
-map_t\r
-allocMap(int w, int h) {\r
- map_t result;\r
-\r
- result.width =w;\r
- result.height=h;\r
- result.data = malloc(sizeof(byte) * w * h);\r
-\r
- return result;\r
-}\r
-\r
-\r
-void\r
-initMap(map_t *map) {\r
- /* just a place holder to fill out an alternating pattern */\r
- int x, y;\r
- int i;\r
- int tile = 1;\r
- map->tiles = malloc(sizeof(tiles_t));\r
-\r
- /* create the tile set */\r
- map->tiles->data = malloc(sizeof(bitmap_t));\r
- map->tiles->data->width = (TILEWH*2);\r
- map->tiles->data->height= TILEWH;\r
- map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- map->tiles->tileHeight = TILEWH;\r
- map->tiles->tileWidth =TILEWH;\r
- map->tiles->rows = 1;\r
- map->tiles->cols = 2;\r
-\r
- i=0;\r
- for(y=0; y<TILEWH; y++) {\r
- for(x=0; x<(TILEWH*2); x++) {\r
- if(x<TILEWH)\r
- map->tiles->data->data[i] = 28;//0x24;\r
- else\r
- map->tiles->data->data[i] = 0;//0x34;\r
- i++;\r
- }\r
- }\r
-\r
- i=0;\r
- for(y=0; y<map->height; y++) {\r
- for(x=0; x<map->width; x++) {\r
- map->data[i] = tile;\r
- tile = tile ? 0 : 1;\r
- i++;\r
- }\r
- tile = tile ? 0 : 1;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx >= mv->dxThresh ) {\r
- /* go forward one tile */\r
- mv->tx++;\r
- /* Snap the origin forward */\r
- mv->page->data += 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
-\r
- /* draw the next column */\r
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollLeft(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dx -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dx == 0) {\r
- /* go backward one tile */\r
- mv->tx--;\r
-\r
- /* Snap the origin backward */\r
- mv->page->data -= 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
- /* draw the next column */\r
- mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollUp(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy -= offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy == 0 ) {\r
- /* go down one tile */\r
- mv->ty--;\r
- /* Snap the origin downward */\r
- mv->page->data -= mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= 0;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
- }\r
-}\r
-\r
-\r
-void\r
-mapScrollDown(map_view_t *mv, byte offset) {\r
- word x, y; /* coordinate for drawing */\r
-\r
- /* increment the pixel position and update the page */\r
- mv->page->dy += offset;\r
-\r
- /* check to see if this changes the tile */\r
- if(mv->page->dy >= mv->dyThresh ) {\r
- /* go down one tile */\r
- mv->ty++;\r
- /* Snap the origin downward */\r
- mv->page->data += mv->page->width*4;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
- //}\r
-\r
- /* draw the next row */\r
- y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
- mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
- }\r
-\r
-}\r
-\r
-\r
-void\r
-mapGoTo(map_view_t *mv, int tx, int ty) {\r
- int px, py;\r
- unsigned int i;\r
-\r
- /* set up the coordinates */\r
- mv->tx = tx;\r
- mv->ty = ty;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- mv->page->dy = mv->map->tiles->tileHeight;\r
-\r
- /* set up the thresholds */\r
- mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
- mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
-\r
- /* draw the tiles */\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
- py=0;\r
- i=mv->ty * mv->map->width + mv->tx;\r
- for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
- mapDrawRow(mv, tx-1, ty, py);\r
- i+=mv->map->width - tx;\r
- }\r
-}\r
-\r
-\r
-void\r
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
- word rx;\r
- word ry;\r
- rx = (i % t->cols) * t->tileWidth;\r
- ry = (i / t->cols) * t->tileHeight;\r
- modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);\r
-}\r
-\r
-\r
-void \r
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
- word x;\r
- int i;\r
-\r
- /* the position within the map array */\r
- i=ty * mv->map->width + tx;\r
- for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i++; /* next! */\r
- }\r
-}\r
-\r
-void \r
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
- int y;\r
- int i;\r
-\r
- /* location in the map array */\r
- i=ty * mv->map->width + tx;\r
-\r
- /* We'll copy all of the columns in the screen, \r
- i + 1 row above and one below */\r
- for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy away! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i += mv->map->width;\r
- }\r
-}\r
-\r
-void\r
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)\r
-{\r
- short dire=32*d1; //direction\r
- short qq; //scroll offset\r
-\r
- if(d2==0) qq = 0;\r
- else qq = ((lp)*SPEED);\r
- switch (d1)\r
- {\r
- case 0:\r
- //up\r
- x=x-4;\r
- y=y-qq-TILEWH;\r
- break;\r
- case 1:\r
- // right\r
- x=x+qq-4;\r
- y=y-TILEWH;\r
- break;\r
- case 2:\r
- //down\r
- x=x-4;\r
- y=y+qq-TILEWH;\r
- break;\r
- case 3:\r
- //left\r
- x=x-qq-4;\r
- y=y-TILEWH;\r
- break;\r
- }\r
- modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
- if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
- if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
- if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
- if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
- //turn this off if XT\r
- if(detectcpu() > 0) modexWaitBorder();\r
-}\r
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+ //debugging binds!
+ //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+ if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
+ if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
+ if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
+ if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
+#ifdef MODEX
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+ if(IN_KeyDown(22)){
+ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+ printf("1paloffset = %d\n", paloffset/3);
+ modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
+ printf("2paloffset = %d\n", paloffset/3);
+ pdump(bg->page); pdump(spri->page); }
+#endif
+#endif
+ //pan switch
+ //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
+ //TSR
+ if(IN_KeyDown(87)) //f11
+ {
+ VGAmodeX(0, 0, &gvar);
+ IN_Shutdown();
+ __asm
+ {
+ mov ah,31h
+ int 21h
+ }
+ }
+ if(IN_KeyDown(88)) //s
+ {
+ switch(gvar.kurokku.fpscap)
+ {
+ case 0:
+ gvar.kurokku.fpscap=1;
+ break;
+ case 1:
+ gvar.kurokku.fpscap=0;
+ break;
+ }
+ IN_Ack();
+ }
+ //TODO fmemtest into page
+ if(IN_KeyDown(4+1)) //4
+ {
+ pg=1;
+ SELECT_ALL_PLANES();
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+ }
+
+ //9
+ if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+#ifdef MODEX
+#ifdef FADE
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, 1, &gvar);
+#endif
+ IN_Shutdown();
+ printf("Project 16 scroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ printf("tx: %d\n", bg->tx);
+ printf("ty: %d\n", bg->ty);
+ printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
+ //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+ //else printf("\nplayer[0].y: %d\n", player[0].y);
+ printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
+ printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
+ printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
+ printf("pdir=%d\n", player[0].pdir);
+ printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
+// printf("palette offset: %d\n", paloffset/3);
+//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
+//++++ printf("Total free: %zu\n", GetFreeSize());
+//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
+ printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
+ printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
+ printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh);
+ printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
+// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
+// printf("map: %dx%d\n", map.width, map.height);
+// printf("\n");
+// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
+// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
+
+ switch(detectcpu())
+ {
+ case 0: cpus = "8086/8088 or 186/88"; break;
+ case 1: cpus = "286"; break;
+ case 2: cpus = "386 or newer"; break;
+ default: cpus = "internal error"; break;
+ }
+ printf("detected CPU type: %s\n", cpus);
+#ifdef MODEX
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
+#endif
+}