#include "src/lib/16_head.h"\r
#include "src/lib/16_tail.h"\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_head.h"\r
#include "src/lib/16_tail.h"\r
#include "src/lib/16_vl.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
#include "src/lib/16_pm.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
uint32_t far *vrl_headers_offsets;\r
uint16_t far *vrl_id_iter;\r
uint32_t vrl_size;\r
int num_of_vrl;\r
struct vrl1_vgax_header far *curr_vrl;\r
int size=0;\r
uint32_t far *vrl_headers_offsets;\r
uint16_t far *vrl_id_iter;\r
uint32_t vrl_size;\r
int num_of_vrl;\r
struct vrl1_vgax_header far *curr_vrl;\r
int size=0;\r
- // What should be done by read_vrs:\r
- CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);\r
+/* CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);\r
t2 = (*clockw-start)/18.2;\r
\r
/*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
t2 = (*clockw-start)/18.2;\r
\r
/*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
//modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
for (i = 0; i < 10; i++){\r
//modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
for (i = 0; i < 10; i++){\r
MM_FreePtr(&bigbuffer, &gvar);\r
//MM_FreePtr(&((void __based(sega)*)enti.spri->spritesheet->buffer), &mm);\r
//printf("CPU to VGA: %f\n", t1);\r
MM_FreePtr(&bigbuffer, &gvar);\r
//MM_FreePtr(&((void __based(sega)*)enti.spri->spritesheet->buffer), &mm);\r
//printf("CPU to VGA: %f\n", t1);\r
printf("t2: %f\n", t2);\r
//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
printf("t2: %f\n", t2);\r
//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r