- enti.spri->spritesheet = &vrs;\r
- enti.spri->sprite_vrl_cont = malloc(sizeof(struct vrl_container));*/\r
+ enti.spri.spritesheet = &vrs;\r
+ enti.spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));*/\r
t2 = (*clockw-start)/18.2;\r
\r
/*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
t2 = (*clockw-start)/18.2;\r
\r
/*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
//modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
for (i = 0; i < 10; i++){\r
//modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
for (i = 0; i < 10; i++){\r
//printf("CPU to VGA: %f\n", t1);\r
//printf("VGA to VGA: %f\n", t2);\r
heapdump(&gvar);\r
//printf("CPU to VGA: %f\n", t1);\r
//printf("VGA to VGA: %f\n", t2);\r
heapdump(&gvar);\r