free(spri.sprite_vrl_cont);\r
MM_FreePtr(&bigbuffer, &gvar);\r
//MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
free(spri.sprite_vrl_cont);\r
MM_FreePtr(&bigbuffer, &gvar);\r
//MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r