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[16.git] / 16 / 16 / TEST.C
diff --git a/16/16/TEST.C b/16/16/TEST.C
deleted file mode 100755 (executable)
index 86cbf42..0000000
+++ /dev/null
@@ -1,334 +0,0 @@
-#include "lib\modex16.h"\r
-#include <stdio.h>
-
-#include <stdlib.h>\r
-//#include <iostream.h>
-\r
-word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
-
-//color てすと\r
-short gq = LGQ;
-
-page_t page, page2;
-
-//てすと\r
-short bakax = 0, bakay = 0;\r
-sword xx = 0, yy = 0, sx = 0, sy = 0;\r
-byte coor;\r
-
-//byte *vga = (byte *) MK_FP(0xA000, 0);
-\r
-/*\r
- * Comment out the following #define if you don't want the testing main()\r
- * to be included.\r
- */\r
-//#define TILE
-
-\r
-/*void pdump(){\r
-       int mult=(QUADWH)/2;\r
-       int palq=(mult)*16;\r
-       int palcol=0;\r
-       for(int paly=0; paly<palq; paly+=mult){\r
-               for(int palx=0; palx<palq; palx+=mult){\r
-                               //mxFillBox((SCREEN_WIDTH-palq)+palx+32, paly+32, TILEWH, TILEWH, palcol, OP_SET);
-                               modexClearRegion(page_t *page, (SCREEN_WIDTH-palq)+palx+32, paly+32, TILEWH, TILEWH, palcol);\r
-                       palcol++;\r
-               }\r
-       }\r
-}\r
-\r
-/////////////////////////////////////////////////////////////////////////////\r
-//                                                                                                                                              //\r
-// cls() - This clears the screen to the specified color, on the VGA or on //\r
-//              the Virtual screen.                                                                                     //\r
-//                                                                                                                                              //\r
-/////////////////////////////////////////////////////////////////////////////\r
-void cls(byte color, byte *Where){\r
-               _fmemset(Where, color, VW*(VH*2));\r
-}\r
-\r
-//color てすと\r
-short colortest(){\r
-               if(gq < NUM_COLORS){\r
-                               cls(gq, vga);\r
-                               gq++;\r
-               }else gq = 0;\r
-               return gq;\r
-}\r
-\r
-//color てすと\r
-short colorz(){\r
-               if(gq <= HGQ){\r
-//----           cls(gq, vaddr);\r
-                               cls(gq, vga);\r
-                               gq++;\r
-               }else gq = LGQ;\r
-               return gq;\r
-}\r
-\r
-//slow spectrum down\r
-void ssd(short svq){\r
-               if(sy < SCREEN_HEIGHT+1){\r
-                               if(sx < SCREEN_WIDTH+1){\r
-                                               //plotpixel(xx, yy, coor, vga);\r
-                                               //ppf(sx, sy, coor, vga);\r
-                                               //mxPutPixel(sx, sy, coor);
-                                               modexClearRegion(page_t *page, sx, sy, 1, 1, coor);
-                                               //printf("%d %d %d %d¥n", sx, sy, svq, coor);\r
-                                               sx++;\r
-                               }else sx = 0;\r
-                               if(sx == SCREEN_WIDTH){\r
-                                               sy++;\r
-                                               if(svq == 7) coor++;\r
-                                               if(sy == SCREEN_HEIGHT && svq == 8) coor = rand()%NUM_COLORS;\r
-                               }\r
-               }else sy = 0;\r
-}*/\r
-\r
-/*-----------ding-------------*/\r
-short ding(int q){\r
-
-               page=modexDefaultPage();\r
-               page2 = modexNextPage(&page);\r
-               page.width += 32;\r
-               page.height += 32;
-               short d3y;\r
-\r
-//++++  if(q <= 4 && q!=2 && gq == BONK-1) coor = rand()%HGQ;\r
-               if((q == 2\r
-               ||q==4\r
-               ||q==16\r
-               ) && gq == BONK){\r
-                                               if(coor < HGQ && coor < LGQ) coor = LGQ;\r
-                                               if(coor < HGQ){\r
-                                                               coor++;\r
-                               }else{ coor = LGQ;\r
-                                               bakax = rand()%3; bakay = rand()%3;\r
-                               }\r
-               }\r
-\r
-//             if(q==8){ colorz(); return gq; /*mxOutText(SCREEN_WIDTH/2, SCREEN_HEIGHT/2, "bakapi");*/ }else\r
-//             if(q==10){ ssd(q); /*printf("%d¥n", coor);*/ }else\r
-//             if(q==5){ colortest(); return gq; }else\r
-//             if(q==11){ colorz(); delay(100); return gq; }\r
-/*             if(q==6){\r
-                               coor = rand()%NUM_COLORS;\r
-                               cls(coor, vga);\r
-                               //updatevbuff();\r
-               }\r
-\r
-               /f(q==7||q==9){\r
-                               if(gq <= HGQ){\r
-                                               if(q == 7) ssd(q);\r
-                                               if(q == 9){ ssd(q); coor++; }\r
-                                               gq++;\r
-                               }else gq = LGQ;\r
-               }*/\r
-               if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
-                               if(q==1){\r
-                                               if(xx==VW){bakax=0;}\r
-                                               if(xx==0){bakax=1;}\r
-                                               if(yy==VH){bakay=0;}\r
-                                               if(yy==0){bakay=1;}\r
-                               }else if(q==3){\r
-                                               if(xx!=VW||yy!=VH){\r
-                                                               if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
-                                                               if(yy==0){bakax=1;bakay=0;d3y=1;}\r
-                                                               if(xx==VW){bakax=-1;bakay=-1;d3y=1;}\r
-                                                               if(yy==VH){bakax=1;bakay=0;d3y=1;}\r
-                                               }else if(xx==VW&&yy==VH) xx=yy=0;\r
-                               }\r
-                               if(q==3){\r
-                                               if(d3y){\r
-                                                               if(bakay<0){\r
-                                                                               yy--;\r
-                                                                               d3y--;\r
-                                                               }else\r
-                                                               if(bakay>0){\r
-                                                                               yy++;\r
-                                                                               d3y--;\r
-                                                               }\r
-                                               }\r
-                                               if(bakax<0){\r
-                                                               xx--;\r
-                                               }else\r
-                                               if(bakax>0){\r
-                                                               xx++;\r
-                                               }\r
-                               }else{\r
-                                               if(q==16)\r
-                                               {\r
-                                                               if(!bakax){\r
-                                                                       xx--;\r
-                                                               }else if(bakax>0){\r
-                                                                       xx++;\r
-                                                               }\r
-                                                               if(!bakay){\r
-                                                                       yy--;\r
-                                                               }else if(bakay>0){\r
-                                                                       yy++;\r
-                                                               }\r
-                                               }else{\r
-                                                               if(!bakax){\r
-                                                                       #ifdef TILE\r
-                                                                       xx-=TILEWH;\r
-                                                                       #else\r
-                                                                       xx--;\r
-                                                                       #endif\r
-                                                               }else if(bakax>1){\r
-                                                                       #ifdef TILE\r
-                                                                       xx+=TILEWH;\r
-                                                                       #else\r
-                                                                       xx++;\r
-                                                                       #endif\r
-                                                               }\r
-                                                               if(!bakay){\r
-                                                                       #ifdef TILE\r
-                                                                       yy-=TILEWH;\r
-                                                                       #else\r
-                                                                       yy--;\r
-                                                                       #endif\r
-                                                               }else if(bakay>1){\r
-                                                                       #ifdef TILE\r
-                                                                       yy+=TILEWH;\r
-                                                                       #else\r
-                                                                       yy++;\r
-                                                                       #endif\r
-                                                               }\r
-                                               }\r
-                               }\r
-                               // fixer\r
-                               if(q!=16){\r
-                                       #ifdef TILE\r
-                                               if(xx<0) xx=(VW-TILEWH);\r
-                                               if(yy<0) yy=(VH-TILEWH);\r
-                                               if(xx>(VW-TILEWH)) xx=0;\r
-                                               if(yy>(VH-TILEWH)/*+(TILEWH*BUFFMX)*/) yy=0;\r
-                                       #else\r
-                                               if(xx<0) xx=VW;\r
-                                               if(yy<0) yy=VH;\r
-                                               if(xx>VW) xx=0;\r
-                                               if(yy>VH) yy=0;\r
-                                       #endif\r
-                               }\r
-\r
-//interesting effects\r
-                               if(q==16)\r
-                               {\r
-                               short tx=0,ty=0;\r
-                               tx+=xx+16;\r
-                               ty+=yy+16;\r
-                               //mxPutPixel(tx, ty, coor);
-                               modexClearRegion(page_t *page, tx, ty, 1, 1, coor);
-                               //printf("%d %d %d %d %d %d¥n", xx, yy, tx, ty, TILEWH);\r
-\r
-                               // plot the pixel\r
-                               }else{\r
-                                       #ifdef TILE\r
-                                       //mxFillBox(xx, yy, TILEWH, TILEWH, coor, OP_SET);
-                                       modexClearRegion(page_t *page, xx, yy, TILEWH, TILEWH, coor);\r
-                                       #else\r
-                                       //mxPutPixel(xx, yy, coor);
-                                       modexClearRegion(page_t *page, xx, yy, 1, 1, coor);\r
-                                       #endif\r
-                               } \r
-\r
-                               if(q==2)\r
-                               #ifdef TILE\r
-                                       //mxFillBox((rand()*TILEWH)%VW, (rand()*TILEWH)%(VH), TILEWH, TILEWH, 0, OP_SET);
-                                       modexClearRegion(page_t *page, (rand()*TILEWH)%VW, (rand()*TILEWH)%(VH), TILEWH, TILEWH, 0);\r
-                               #else\r
-                                       //mxPutPixel(rand()%VW, rand()%(VH), 0);
-                                       modexClearRegion(page_t *page, rand()%VW, rand()%(VH), 1, 1, 0);\r
-                               #endif\r
-                               if(q==16) //mxPutPixel(rand()%VW, rand()%(VH), 0);
-                                       modexClearRegion(page_t *page, rand()%VW, rand()%(VH), 1, 1, 0);\r
-                               if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }  //random 3 switch\r
-                               gq++;\r
-//if(xx<0||xx>320||yy<0||yy>(SCREEN_HEIGHT*3))\r
-//       printf("%d %d %d %d %d¥n", xx, yy, coor, bakax, bakay);\r
-               }else gq = LGQ;\r
-               return gq;\r
-}\r
-\r
-void main() {\r
-    int i, j;\r
-    bitmap_t bmp;\r
-    word start, end;
-       //page_t page, page2;\r
-    float elapsed;\r
-    byte *pal, *pal2=NULL;\r
-\r
-       /* load pcx file */\r
-       bmp = modexLoadPcx("ed.pcx");\r
-\r
-    /* load our palette */\r
-    modexLoadPalFile("gfx.pal", &pal2);\r
-\r
-    /* save the palette */\r
-    pal  = modexNewPal();\r
-    modexPalSave(pal);\r
-    modexFadeOff(1, pal);\r
-    modexPalBlack();\r
-\r
-    setvideo(1);\r
-    modexPalBlack();\r
-\r
-    /* set up the page, but with 16 pixels on all borders in offscreen mem */\r
-    page=modexDefaultPage();\r
-    page2 = modexNextPage(&page);\r
-    page.width += 32;\r
-    page.height += 32;\r
-\r
-\r
-    /* fill the page with one color, but with a black border */\r
-    modexShowPage(&page2);\r
-    modexClearRegion(&page, 16, 16, SCREEN_WIDTH, SCREEN_HEIGHT, 128);\r
-    modexClearRegion(&page, 32, 32, SCREEN_WIDTH-32, SCREEN_HEIGHT-32, 42);\r
-    modexClearRegion(&page, 48, 48, SCREEN_WIDTH-64, SCREEN_HEIGHT-64, 128);\r
-    modexShowPage(&page);\r
-\r
-    modexDrawSprite(&page, 20, 20, &bmp);\r
-    //modexDrawBmp(&page, xb, yb, &bmp);\r
-\r
-    /* fade in */\r
-    modexFadeOn(1, pal2);\r
-\r
-\r
-    start = *clock;\r
-    //for(i=0; i<5; i++) {\r
-    while (!kbhit()){  /* Wait for a keystroke                         */\r
-       /* go right */\r
-       for(j=0; j<32; j++) {\r
-           page.dx++;\r
-           modexShowPage(&page);\r
-       }\r
-       /* go left */\r
-       for(j=0; j<32; j++) {\r
-           page.dx--;\r
-           modexShowPage(&page);\r
-       }\r
-       /* go up */\r
-       for(j=0; j<32; j++) {\r
-           page.dy++;\r
-           modexShowPage(&page);\r
-       }\r
-\r
-       /* go down */\r
-       for(j=0; j<32; j++) {\r
-           page.dy--;\r
-           modexShowPage(&page);\r
-       }\r
-    }\r
-\r
-    (void) getch();   /* Clear the keyboard buffer                    */\r
-    end = *clock;\r
-\r
-    /* fade back to text mode */\r
-    modexFadeOff(1, pal2);\r
-    modexPalBlack();\r
-    setvideo(0);\r
-    modexPalBlack();\r
-    modexFadeOn(1, pal);\r
-}\r